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Public release of the DLU server code!
Have fun!
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62
dScripts/ActVehicleDeathTrigger.cpp
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62
dScripts/ActVehicleDeathTrigger.cpp
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#include "ActVehicleDeathTrigger.h"
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#include "PossessableComponent.h"
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#include "GameMessages.h"
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#include "RacingControlComponent.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "PossessorComponent.h"
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void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target)
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{
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auto* possessableComponent = target->GetComponent<PossessableComponent>();
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Entity* vehicle;
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Entity* player;
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if (possessableComponent != nullptr)
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{
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auto* player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
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if (player == nullptr)
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{
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return;
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}
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return;
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}
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else if (target->IsPlayer())
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{
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auto* possessorComponent = target->GetComponent<PossessorComponent>();
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if (possessorComponent == nullptr)
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{
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return;
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}
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vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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if (vehicle == nullptr)
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{
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return;
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}
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player = target;
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}
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else
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{
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return;
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}
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GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0);
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auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
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auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
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if (racingControlComponent != nullptr)
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{
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racingControlComponent->OnRequestDie(player);
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}
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}
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