Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

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dNet/WorldPackets.h Normal file
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#ifndef WORLDPACKETS_H
#define WORLDPACKETS_H
#include "dCommonVars.h"
#include <string>
#include <unordered_map>
class User;
struct SystemAddress;
namespace WorldPackets {
void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum);
void SendCharacterList(const SystemAddress& sysAddr, User * user);
void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCreationResponse response);
void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response);
void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
void SendServerState(const SystemAddress& sysAddr);
void SendCreateCharacter(const SystemAddress& sysAddr, const LWOOBJID& objectID, const std::string& xmlData, const std::u16string& username, int32_t gm);
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::unordered_map<char, char> unacceptedItems);
void SendGMLevelChange(const SystemAddress& sysAddr, bool success, uint8_t highestLevel, uint8_t prevLevel, uint8_t newLevel);
}
#endif // WORLDPACKETS_H