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Public release of the DLU server code!
Have fun!
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dNet/ClientPackets.h
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17
dNet/ClientPackets.h
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/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#ifndef CLIENTPACKETS_H
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#define CLIENTPACKETS_H
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#include "RakNetTypes.h"
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namespace ClientPackets {
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void HandleChatMessage(const SystemAddress& sysAddr, Packet* packet);
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void HandleClientPositionUpdate(const SystemAddress& sysAddr, Packet* packet);
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void HandleChatModerationRequest(const SystemAddress& sysAddr, Packet* packet);
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};
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#endif // CLIENTPACKETS_H
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