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Public release of the DLU server code!
Have fun!
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dNet/ChatPackets.h
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20
dNet/ChatPackets.h
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/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#ifndef CHATPACKETS_H
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#define CHATPACKETS_H
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struct SystemAddress;
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#include <string>
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#include "dCommonVars.h"
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namespace ChatPackets {
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void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message);
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void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false);
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void SendMessageFail(const SystemAddress& sysAddr);
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};
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#endif // CHATPACKETS_H
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