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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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31
dGame/dUtilities/BrickDatabase.h
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31
dGame/dUtilities/BrickDatabase.h
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#pragma once
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#include "Entity.h"
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class BrickDatabase
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{
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public:
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static BrickDatabase* Instance()
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{
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if (m_Address == nullptr)
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{
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m_Address = new BrickDatabase();
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}
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return m_Address;
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}
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std::vector<Brick>& GetBricks(const std::string& lxfmlPath);
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explicit BrickDatabase();
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~BrickDatabase();
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private:
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std::unordered_map<std::string, std::vector<Brick>> m_Cache;
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static std::vector<Brick> emptyCache;
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static BrickDatabase* m_Address; //For singleton method
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/* data */
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};
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