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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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39
dGame/dGameMessages/PropertySelectQueryProperty.cpp
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39
dGame/dGameMessages/PropertySelectQueryProperty.cpp
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#include "PropertySelectQueryProperty.h"
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void PropertySelectQueryProperty::Serialize(RakNet::BitStream& stream) const
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{
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stream.Write(CloneId);
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const auto& owner = GeneralUtils::ASCIIToUTF16(OwnerName);
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stream.Write(uint32_t(owner.size()));
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for (uint32_t i = 0; i < owner.size(); ++i) {
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stream.Write(static_cast<uint16_t>(owner[i]));
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}
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const auto& name = GeneralUtils::ASCIIToUTF16(Name);
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stream.Write(uint32_t(name.size()));
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for (uint32_t i = 0; i < name.size(); ++i) {
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stream.Write(static_cast<uint16_t>(name[i]));
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}
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const auto& description = GeneralUtils::ASCIIToUTF16(Description);
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stream.Write(uint32_t(description.size()));
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for (uint32_t i = 0; i < description.size(); ++i) {
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stream.Write(static_cast<uint16_t>(description[i]));
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}
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stream.Write(Reputation);
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stream.Write(IsBestFriend);
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stream.Write(IsFriend);
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stream.Write(IsModeratorApproved);
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stream.Write(IsAlt);
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stream.Write(IsOwner);
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stream.Write(AccessType);
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stream.Write(DatePublished);
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stream.Write(PerformanceCost);
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}
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void PropertySelectQueryProperty::Deserialize(RakNet::BitStream& stream) const
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{
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// Do we need this?
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}
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