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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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67
dGame/dComponents/ShootingGalleryComponent.cpp
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67
dGame/dComponents/ShootingGalleryComponent.cpp
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#include "ShootingGalleryComponent.h"
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#include "EntityManager.h"
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#include "ScriptedActivityComponent.h"
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ShootingGalleryComponent::ShootingGalleryComponent(Entity *parent) : Component(parent) {
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}
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ShootingGalleryComponent::~ShootingGalleryComponent() = default;
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void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams ¶ms) {
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m_StaticParams = params;
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}
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void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryParams ¶ms) {
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m_DynamicParams = params;
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m_Dirty = true;
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EntityManager::Instance()->SerializeEntity(m_Parent);
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}
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void ShootingGalleryComponent::Serialize(RakNet::BitStream *outBitStream, bool isInitialUpdate, uint32_t& flags) const {
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// Start ScriptedActivityComponent
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outBitStream->Write<bool>(true);
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if (m_CurrentPlayerID == LWOOBJID_EMPTY) {
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outBitStream->Write<uint32_t>(0);
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}
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else {
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outBitStream->Write<uint32_t>(1);
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for (size_t i = 0; i < 10; i++)
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{
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outBitStream->Write<float_t>(0.0f);
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}
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}
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// End ScriptedActivityComponent
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if (isInitialUpdate) {
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outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetX());
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outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetY());
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outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetZ());
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outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetX());
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outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetY());
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outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetZ());
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}
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outBitStream->Write<bool>(m_Dirty || isInitialUpdate);
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if (m_Dirty || isInitialUpdate) {
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outBitStream->Write<double_t>(m_DynamicParams.cannonVelocity);
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outBitStream->Write<double_t>(m_DynamicParams.cannonRefireRate);
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outBitStream->Write<double_t>(m_DynamicParams.cannonMinDistance);
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outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetX());
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outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetY());
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outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetZ());
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outBitStream->Write<float_t>(m_DynamicParams.cannonAngle);
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outBitStream->Write<float_t>(m_DynamicParams.facing.GetX());
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outBitStream->Write<float_t>(m_DynamicParams.facing.GetY());
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outBitStream->Write<float_t>(m_DynamicParams.facing.GetZ());
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outBitStream->Write<LWOOBJID>(m_CurrentPlayerID);
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outBitStream->Write<float_t>(m_DynamicParams.cannonTimeout);
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outBitStream->Write<float_t>(m_DynamicParams.cannonFOV);
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}
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}
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