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Public release of the DLU server code!
Have fun!
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35
dGame/dComponents/PossessorComponent.cpp
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35
dGame/dComponents/PossessorComponent.cpp
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#include "PossessorComponent.h"
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PossessorComponent::PossessorComponent(Entity* parent) : Component(parent)
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{
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m_Possessable = LWOOBJID_EMPTY;
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}
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PossessorComponent::~PossessorComponent()
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{
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}
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void PossessorComponent::SetPossessable(LWOOBJID value)
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{
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m_Possessable = value;
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}
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LWOOBJID PossessorComponent::GetPossessable() const
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{
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return m_Possessable;
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}
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void PossessorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags)
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{
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outBitStream->Write(m_Possessable != LWOOBJID_EMPTY);
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if (m_Possessable != LWOOBJID_EMPTY)
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{
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outBitStream->Write(m_Possessable);
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}
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}
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void PossessorComponent::Update(float deltaTime)
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{
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}
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