mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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84
dGame/dComponents/ModuleAssemblyComponent.cpp
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84
dGame/dComponents/ModuleAssemblyComponent.cpp
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#include "ModuleAssemblyComponent.h"
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ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent) : Component(parent)
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{
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m_SubKey = LWOOBJID_EMPTY;
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m_UseOptionalParts = false;
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m_AssemblyPartsLOTs = u"";
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}
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ModuleAssemblyComponent::~ModuleAssemblyComponent()
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{
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}
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void ModuleAssemblyComponent::SetSubKey(LWOOBJID value)
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{
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m_SubKey = value;
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}
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LWOOBJID ModuleAssemblyComponent::GetSubKey() const
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{
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return m_SubKey;
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}
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void ModuleAssemblyComponent::SetUseOptionalParts(bool value)
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{
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m_UseOptionalParts = value;
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}
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bool ModuleAssemblyComponent::GetUseOptionalParts() const
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{
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return m_UseOptionalParts;
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}
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void ModuleAssemblyComponent::SetAssemblyPartsLOTs(const std::u16string& value)
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{
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std::u16string val {};
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val.reserve(value.size() + 1);
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for (auto character : value)
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{
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if (character == '+') character = ';';
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val.push_back(character);
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}
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val.push_back(';');
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m_AssemblyPartsLOTs = val;
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}
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const std::u16string& ModuleAssemblyComponent::GetAssemblyPartsLOTs() const
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{
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return m_AssemblyPartsLOTs;
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}
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void ModuleAssemblyComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags)
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{
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if (bIsInitialUpdate)
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{
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outBitStream->Write1();
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outBitStream->Write(m_SubKey != LWOOBJID_EMPTY);
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if (m_SubKey != LWOOBJID_EMPTY)
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{
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outBitStream->Write(m_SubKey);
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}
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outBitStream->Write(m_UseOptionalParts);
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outBitStream->Write(static_cast<uint16_t>(m_AssemblyPartsLOTs.size()));
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for (char16_t character : m_AssemblyPartsLOTs)
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{
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outBitStream->Write(character);
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}
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}
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}
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void ModuleAssemblyComponent::Update(float deltaTime)
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{
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}
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