mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Public release of the DLU server code!
Have fun!
This commit is contained in:
42
dGame/dComponents/ModelComponent.cpp
Normal file
42
dGame/dComponents/ModelComponent.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#include "ModelComponent.h"
|
||||
#include "Entity.h"
|
||||
|
||||
ModelComponent::ModelComponent(uint32_t componentID, Entity* parent) : Component(parent)
|
||||
{
|
||||
m_Position = m_Parent->GetDefaultPosition();
|
||||
m_Rotation = m_Parent->GetDefaultRotation();
|
||||
|
||||
m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
|
||||
|
||||
/*
|
||||
for (auto set : m_Parent->GetInfo().settings) {
|
||||
if (set && set->GetKey() == u"userModelID") {
|
||||
m_userModelID = std::stoull(set->GetValueAsString());
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
ModelComponent::~ModelComponent() {
|
||||
}
|
||||
|
||||
void ModelComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
//item component:
|
||||
outBitStream->Write1();
|
||||
outBitStream->Write<LWOOBJID>(m_userModelID);
|
||||
outBitStream->Write<int>(0);
|
||||
outBitStream->Write0();
|
||||
|
||||
//actual model component:
|
||||
outBitStream->Write1(); //yes we are writing model info
|
||||
outBitStream->Write0(); //??
|
||||
outBitStream->Write<int>(2); //model type, always 2 for BBB
|
||||
|
||||
outBitStream->Write(m_Position);
|
||||
outBitStream->Write(m_Rotation);
|
||||
|
||||
outBitStream->Write1(); //second data flag, all unknown. Maybe skip?
|
||||
outBitStream->Write<int>(0);
|
||||
outBitStream->Write1();
|
||||
outBitStream->Write0();
|
||||
}
|
Reference in New Issue
Block a user