Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

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/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef BUILDBORDERCOMPONENT_H
#define BUILDBORDERCOMPONENT_H
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
/**
* Component for the build border, allowing the user to start building when interacting with it
*/
class BuildBorderComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_BUILD_BORDER;
BuildBorderComponent(Entity* parent);
~BuildBorderComponent() override;
/**
* Causes the originator to start build with this entity as a reference point
* @param originator the entity (probably a player) that triggered the event
*/
void OnUse(Entity* originator) override;
private:
};
#endif // BUILDBORDERCOMPONENT_H