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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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63
dGame/dBehaviors/SwitchMultipleBehavior.cpp
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63
dGame/dBehaviors/SwitchMultipleBehavior.cpp
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#include "SwitchMultipleBehavior.h"
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#include <sstream>
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#include "BehaviorBranchContext.h"
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#include "CDActivitiesTable.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "EntityManager.h"
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void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch)
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{
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float value;
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bit_stream->Read(value);
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uint32_t trigger = 0;
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for (unsigned int i = 0; i < this->m_behaviors.size(); i++) {
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const double data = this->m_behaviors.at(i).first;
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if (value <= data) {
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trigger = i;
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break;
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}
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}
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auto* behavior = this->m_behaviors.at(trigger).second;
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behavior->Handle(context, bit_stream, branch);
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}
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void SwitchMultipleBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch)
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{
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// TODO
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}
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void SwitchMultipleBehavior::Load()
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{
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const auto b = std::to_string(this->m_behaviorId);
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std::stringstream query;
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query << "SELECT replace(bP1.parameterID, 'behavior ', '') as key, bP1.value as behavior, "
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<< "(select bP2.value FROM BehaviorParameter bP2 WHERE bP2.behaviorID = " << b << " AND bP2.parameterID LIKE 'value %' "
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<< "AND replace(bP1.parameterID, 'behavior ', '') = replace(bP2.parameterID, 'value ', '')) as value "
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<< "FROM BehaviorParameter bP1 WHERE bP1.behaviorID = " << b << " AND bP1.parameterID LIKE 'behavior %'";
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auto result = CDClientDatabase::ExecuteQuery(query.str());
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while (!result.eof()) {
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const auto behavior_id = static_cast<uint32_t>(result.getFloatField(1));
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auto* behavior = CreateBehavior(behavior_id);
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auto value = result.getFloatField(2);
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this->m_behaviors.emplace_back(value, behavior);
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result.nextRow();
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}
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}
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