Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

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#include "SwitchBehavior.h"
#include "BehaviorBranchContext.h"
#include "EntityManager.h"
#include "dLogger.h"
#include "DestroyableComponent.h"
#include "BehaviorContext.h"
#include "BuffComponent.h"
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
auto state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction)
{
bitStream->Read(state);
}
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
if (entity == nullptr)
{
return;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr)
{
return;
}
Game::logger->Log("SwitchBehavior", "[%i] State: (%d), imagination: (%i) / (%f)\n", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
if (state || (entity->GetLOT() == 8092 && destroyableComponent->GetImagination() >= m_imagination))
{
this->m_actionTrue->Handle(context, bitStream, branch);
}
else
{
this->m_actionFalse->Handle(context, bitStream, branch);
}
}
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
auto state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction)
{
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
state = entity != nullptr;
if (state && m_targetHasBuff != 0)
{
auto* buffComponent = entity->GetComponent<BuffComponent>();
if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff))
{
state = false;
}
}
bitStream->Write(state);
}
if (state)
{
this->m_actionTrue->Calculate(context, bitStream, branch);
}
else
{
this->m_actionFalse->Calculate(context, bitStream, branch);
}
}
void SwitchBehavior::Load()
{
this->m_actionTrue = GetAction("action_true");
this->m_actionFalse = GetAction("action_false");
this->m_imagination = GetInt("imagination");
this->m_isEnemyFaction = GetBoolean("isEnemyFaction");
this->m_targetHasBuff = GetInt("target_has_buff");
}