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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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40
dGame/dBehaviors/RepairBehavior.cpp
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40
dGame/dBehaviors/RepairBehavior.cpp
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#include "RepairBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "DestroyableComponent.h"
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#include "dpWorld.h"
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#include "EntityManager.h"
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#include "dLogger.h"
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#include "Game.h"
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void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
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{
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auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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if (entity == nullptr)
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{
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Game::logger->Log("RepairBehavior", "Failed to find entity for (%llu)!\n", branch.target);
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return;
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}
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auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
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if (destroyable == nullptr)
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{
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Game::logger->Log("RepairBehavior", "Failed to find destroyable component for %(llu)!\n", branch.target);
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return;
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}
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destroyable->Repair(this->m_armor);
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}
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void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
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{
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Handle(context, bit_stream, branch);
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}
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void RepairBehavior::Load()
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{
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this->m_armor = GetInt("armor");
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}
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