Public release of the DLU server code!

Have fun!
This commit is contained in:
Unknown
2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

View File

@@ -0,0 +1,38 @@
#include "PullToPointBehavior.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
#include "EntityManager.h"
#include "MovementAIComponent.h"
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (entity == nullptr || target == nullptr)
{
return;
}
auto* movement = target->GetComponent<MovementAIComponent>();
if (movement == nullptr)
{
return;
}
const auto position = branch.isProjectile ? branch.referencePosition : entity->GetPosition();
movement->PullToPoint(position);
}
void PullToPointBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
Handle(context, bitStream, branch);
}
void PullToPointBehavior::Load()
{
}