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Public release of the DLU server code!
Have fun!
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26
dGame/dBehaviors/KnockbackBehavior.h
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26
dGame/dBehaviors/KnockbackBehavior.h
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#pragma once
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#include "Behavior.h"
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class KnockbackBehavior final : public Behavior
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{
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public:
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/*
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* Inherited
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*/
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uint32_t m_strength;
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uint32_t m_angle;
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bool m_relative;
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uint32_t m_time;
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explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID)
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{
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}
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void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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};
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