mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-08 03:34:10 +00:00
Public release of the DLU server code!
Have fun!
This commit is contained in:
42
dGame/dBehaviors/KnockbackBehavior.cpp
Normal file
42
dGame/dBehaviors/KnockbackBehavior.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
#include "KnockbackBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
||||
{
|
||||
bool unknown;
|
||||
|
||||
bitStream->Read(unknown);
|
||||
}
|
||||
|
||||
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
||||
{
|
||||
bool blocked = false;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (target != nullptr)
|
||||
{
|
||||
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
|
||||
|
||||
if (destroyableComponent != nullptr)
|
||||
{
|
||||
blocked = destroyableComponent->IsKnockbackImmune();
|
||||
}
|
||||
}
|
||||
|
||||
bitStream->Write(blocked);
|
||||
}
|
||||
|
||||
void KnockbackBehavior::Load()
|
||||
{
|
||||
this->m_strength = GetInt("strength");
|
||||
this->m_angle = GetInt("angle");
|
||||
this->m_relative = GetBoolean("relative");
|
||||
this->m_time = GetInt("time_ms");
|
||||
}
|
Reference in New Issue
Block a user