Public release of the DLU server code!

Have fun!
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2021-12-05 18:54:36 +01:00
parent 5f7270e4ad
commit 0545adfac3
1146 changed files with 368646 additions and 1 deletions

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#include "HealBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "dLogger.h"
#include "EntityManager.h"
#include "DestroyableComponent.h"
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
if (entity == nullptr)
{
Game::logger->Log("HealBehavior", "Failed to find entity for (%llu)!\n", branch.target);
return;
}
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (destroyable == nullptr)
{
Game::logger->Log("HealBehavior", "Failed to find destroyable component for %(llu)!\n", branch.target);
return;
}
destroyable->Heal(this->m_health);
}
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
Handle(context, bit_stream, branch);
}
void HealBehavior::Load()
{
this->m_health = GetInt("health");
}