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Public release of the DLU server code!
Have fun!
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27
dGame/dBehaviors/ChargeUpBehavior.cpp
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27
dGame/dBehaviors/ChargeUpBehavior.cpp
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#include "ChargeUpBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "dLogger.h"
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void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
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{
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uint32_t handle;
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bitStream->Read(handle);
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context->RegisterSyncBehavior(handle, this, branch);
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}
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void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
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{
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}
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void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
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{
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this->m_action->Handle(context, bitStream, branch);
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}
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void ChargeUpBehavior::Load()
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{
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this->m_action = GetAction("action");
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}
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