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Public release of the DLU server code!
Have fun!
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21
dGame/dBehaviors/BehaviorBranchContext.h
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21
dGame/dBehaviors/BehaviorBranchContext.h
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#pragma once
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#include "dCommonVars.h"
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#include "NiPoint3.h"
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struct BehaviorBranchContext
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{
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LWOOBJID target = LWOOBJID_EMPTY;
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float duration = 0;
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NiPoint3 referencePosition = {};
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bool isProjectile = false;
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uint32_t start = 0;
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BehaviorBranchContext();
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BehaviorBranchContext(LWOOBJID target, float duration = 0, const NiPoint3& referencePosition = NiPoint3(0, 0, 0));
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};
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