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Public release of the DLU server code!
Have fun!
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15
dGame/dBehaviors/BehaviorBranchContext.cpp
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15
dGame/dBehaviors/BehaviorBranchContext.cpp
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#include "BehaviorBranchContext.h"
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BehaviorBranchContext::BehaviorBranchContext()
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{
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this->isProjectile = false;
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}
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BehaviorBranchContext::BehaviorBranchContext(const LWOOBJID target, const float duration, const NiPoint3& referencePosition)
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{
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this->target = target;
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this->duration = duration;
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this->referencePosition = referencePosition;
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this->isProjectile = false;
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}
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