mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Public release of the DLU server code!
Have fun!
This commit is contained in:
61
dGame/dBehaviors/AttackDelayBehavior.cpp
Normal file
61
dGame/dBehaviors/AttackDelayBehavior.cpp
Normal file
@@ -0,0 +1,61 @@
|
||||
#include "AttackDelayBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "BehaviorContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
|
||||
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
|
||||
{
|
||||
uint32_t handle;
|
||||
|
||||
bitStream->Read(handle);
|
||||
|
||||
for (auto i = 0u; i < this->m_numIntervals; ++i)
|
||||
{
|
||||
context->RegisterSyncBehavior(handle, this, branch);
|
||||
}
|
||||
}
|
||||
|
||||
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
|
||||
{
|
||||
const auto handle = context->GetUniqueSkillId();
|
||||
|
||||
bitStream->Write(handle);
|
||||
|
||||
context->foundTarget = true;
|
||||
|
||||
for (auto i = 0u; i < this->m_numIntervals; ++i)
|
||||
{
|
||||
const auto multiple = static_cast<float>(i + 1);
|
||||
|
||||
context->SyncCalculation(handle, this->m_delay * multiple, this, branch, m_ignoreInterrupts);
|
||||
}
|
||||
}
|
||||
|
||||
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
|
||||
{
|
||||
this->m_action->Handle(context, bitStream, branch);
|
||||
}
|
||||
|
||||
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
|
||||
{
|
||||
PlayFx(u"cast", context->originator);
|
||||
|
||||
this->m_action->Calculate(context, bitStream, branch);
|
||||
}
|
||||
|
||||
void AttackDelayBehavior::Load()
|
||||
{
|
||||
this->m_numIntervals = GetInt("num_intervals");
|
||||
|
||||
this->m_action = GetAction("action");
|
||||
|
||||
this->m_delay = GetFloat("delay");
|
||||
|
||||
this->m_ignoreInterrupts = GetBoolean("ignore_interrupts");
|
||||
|
||||
if (this->m_numIntervals == 0)
|
||||
{
|
||||
this->m_numIntervals = 1;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user