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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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66
dDatabase/Tables/CDZoneTableTable.h
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66
dDatabase/Tables/CDZoneTableTable.h
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDZoneTableTable.hpp
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\brief Contains data for the ZoneTable table
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*/
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//! ZoneTable Struct
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struct CDZoneTable {
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unsigned int zoneID; //!< The Zone ID of the object
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unsigned int locStatus; //!< The Locale Status(?)
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std::string zoneName; //!< The name of the zone
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unsigned int scriptID; //!< The Script ID of the zone (ScriptsTable)
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float ghostdistance_min; //!< The minimum ghosting distance
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float ghostdistance; //!< The ghosting distance
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unsigned int population_soft_cap; //!< The "soft cap" on the world population
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unsigned int population_hard_cap; //!< The "hard cap" on the world population
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UNUSED(std::string DisplayDescription); //!< The display description of the world
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UNUSED(std::string mapFolder); //!< ???
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float smashableMinDistance; //!< The minimum smashable distance?
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float smashableMaxDistance; //!< The maximum smashable distance?
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UNUSED(std::string mixerProgram); //!< ???
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UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate
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UNUSED(std::string serverPhysicsFramerate); //!< The server physics framerate
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unsigned int zoneControlTemplate; //!< The Zone Control template
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unsigned int widthInChunks; //!< The width of the world in chunks
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unsigned int heightInChunks; //!< The height of the world in chunks
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bool petsAllowed; //!< Whether or not pets are allowed in the world
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bool localize; //!< Whether or not the world should be localized
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float fZoneWeight; //!< ???
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UNUSED(std::string thumbnail); //!< The thumbnail of the world
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bool PlayerLoseCoinsOnDeath; //!< Whether or not the user loses coins on death
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UNUSED(bool disableSaveLoc); //!< Disables the saving location?
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float teamRadius; //!< ???
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UNUSED(std::string gate_version); //!< The gate version
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UNUSED(bool mountsAllowed); //!< Whether or not mounts are allowed
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};
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//! ZoneTable table
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class CDZoneTableTable : public CDTable {
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private:
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std::map<unsigned int, CDZoneTable> m_Entries;
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public:
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//! Constructor
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CDZoneTableTable(void);
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//! Destructor
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~CDZoneTableTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a zoneID to find.
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/*!
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\param id The zoneID
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*/
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const CDZoneTable* Query(unsigned int zoneID);
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};
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