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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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47
dDatabase/Tables/CDScriptComponentTable.cpp
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47
dDatabase/Tables/CDScriptComponentTable.cpp
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#include "CDScriptComponentTable.h"
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//! Constructor
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CDScriptComponentTable::CDScriptComponentTable(void) {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ScriptComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ScriptComponent");
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while (!tableData.eof()) {
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CDScriptComponent entry;
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entry.id = tableData.getIntField(0, -1);
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entry.script_name = tableData.getStringField(1, "");
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entry.client_script_name = tableData.getStringField(2, "");
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this->entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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//! Destructor
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CDScriptComponentTable::~CDScriptComponentTable(void) { }
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//! Returns the table's name
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std::string CDScriptComponentTable::GetName(void) const {
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return "ScriptComponent";
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}
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const CDScriptComponent& CDScriptComponentTable::GetByID(unsigned int id) {
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std::map<unsigned int, CDScriptComponent>::iterator it = this->entries.find(id);
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if (it != this->entries.end()) {
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return it->second;
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}
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return m_ToReturnWhenNoneFound;
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}
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