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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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24
dDatabase/Tables/CDRewardsTable.h
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24
dDatabase/Tables/CDRewardsTable.h
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#pragma once
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#include "CDTable.h"
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#include <string>
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struct CDRewards {
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int32_t id;
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int32_t levelID;
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int32_t missionID;
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int32_t rewardType;
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int32_t value;
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int32_t count;
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};
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class CDRewardsTable : public CDTable {
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public:
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CDRewardsTable(void);
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~CDRewardsTable(void);
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std::string GetName(void) const override;
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std::vector<CDRewards*> GetByLevelID(uint32_t levelID);
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private:
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std::map<uint32_t, CDRewards*> m_entries;
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};
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