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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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57
dDatabase/Tables/CDRebuildComponentTable.h
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57
dDatabase/Tables/CDRebuildComponentTable.h
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDRebuildComponentTable.hpp
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\brief Contains data for the RebuildComponent table
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*/
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//! RebuildComponent Struct
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struct CDRebuildComponent {
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unsigned int id; //!< The component Id
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float reset_time; //!< The reset time
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float complete_time; //!< The complete time
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unsigned int take_imagination; //!< The amount of imagination it costs
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bool interruptible; //!< Whether or not the rebuild is interruptible
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bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself
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std::string custom_modules; //!< The custom modules
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unsigned int activityID; //!< The activity ID
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unsigned int post_imagination_cost; //!< The post imagination cost
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float time_before_smash; //!< The time before smash
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};
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//! ObjectSkills table
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class CDRebuildComponentTable : public CDTable {
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private:
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std::vector<CDRebuildComponent> entries;
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public:
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//! Constructor
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CDRebuildComponentTable(void);
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//! Destructor
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~CDRebuildComponentTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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std::vector<CDRebuildComponent> GetEntries(void) const;
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};
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