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Public release of the DLU server code!
Have fun!
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34
dDatabase/Tables/CDRailActivatorComponent.h
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34
dDatabase/Tables/CDRailActivatorComponent.h
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#pragma once
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#include "CDTable.h"
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struct CDRailActivatorComponent {
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int32_t id;
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std::u16string startAnimation;
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std::u16string loopAnimation;
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std::u16string stopAnimation;
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std::u16string startSound;
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std::u16string loopSound;
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std::u16string stopSound;
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std::pair<uint32_t, std::u16string> startEffectID;
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std::pair<uint32_t, std::u16string> loopEffectID;
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std::pair<uint32_t, std::u16string> stopEffectID;
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std::string preconditions;
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bool playerCollision;
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bool cameraLocked;
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bool damageImmune;
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bool noAggro;
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bool showNameBillboard;
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};
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class CDRailActivatorComponentTable : public CDTable {
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public:
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CDRailActivatorComponentTable();
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~CDRailActivatorComponentTable();
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std::string GetName() const override;
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[[nodiscard]] CDRailActivatorComponent GetEntryByID(int32_t id) const;
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[[nodiscard]] std::vector<CDRailActivatorComponent> GetEntries() const;
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private:
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static std::pair<uint32_t , std::u16string> EffectPairFromString(std::string& str);
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std::vector<CDRailActivatorComponent> m_Entries {};
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};
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