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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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21
dDatabase/Tables/CDPropertyTemplateTable.h
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21
dDatabase/Tables/CDPropertyTemplateTable.h
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#pragma once
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#include "CDTable.h"
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struct CDPropertyTemplate {
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uint32_t id;
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uint32_t mapID;
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uint32_t vendorMapID;
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std::string spawnName;
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};
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class CDPropertyTemplateTable : public CDTable {
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public:
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CDPropertyTemplateTable();
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~CDPropertyTemplateTable();
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[[nodiscard]] std::string GetName() const override;
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CDPropertyTemplate GetByMapID(uint32_t mapID);
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private:
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std::vector<CDPropertyTemplate> entries {};
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CDPropertyTemplate defaultEntry {};
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};
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