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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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49
dDatabase/Tables/CDPhysicsComponentTable.cpp
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49
dDatabase/Tables/CDPhysicsComponentTable.cpp
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#include "CDPhysicsComponentTable.h"
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CDPhysicsComponentTable::CDPhysicsComponentTable(void) {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
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while (!tableData.eof()) {
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CDPhysicsComponent* entry = new CDPhysicsComponent();
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entry->id = tableData.getIntField(0, -1);
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entry->bStatic = tableData.getIntField(1, -1) != 0;
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entry->physicsAsset = tableData.getStringField(2, "");
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UNUSED(entry->jump = tableData.getIntField(3, -1) != 0);
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UNUSED(entry->doublejump = tableData.getIntField(4, -1) != 0);
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entry->speed = tableData.getFloatField(5, -1);
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UNUSED(entry->rotSpeed = tableData.getFloatField(6, -1));
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entry->playerHeight = tableData.getFloatField(7);
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entry->playerRadius = tableData.getFloatField(8);
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entry->pcShapeType = tableData.getIntField(9);
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entry->collisionGroup = tableData.getIntField(10);
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UNUSED(entry->airSpeed = tableData.getFloatField(11));
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UNUSED(entry->boundaryAsset = tableData.getStringField(12));
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UNUSED(entry->jumpAirSpeed = tableData.getFloatField(13));
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UNUSED(entry->friction = tableData.getFloatField(14));
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UNUSED(entry->gravityVolumeAsset = tableData.getStringField(15));
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m_entries.insert(std::make_pair(entry->id, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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CDPhysicsComponentTable::~CDPhysicsComponentTable(void) {
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for (auto e : m_entries) {
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if (e.second) delete e.second;
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}
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m_entries.clear();
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}
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std::string CDPhysicsComponentTable::GetName(void) const {
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return "PhysicsComponent";
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}
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CDPhysicsComponent* CDPhysicsComponentTable::GetByID(unsigned int componentID) {
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for (auto e : m_entries) {
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if (e.first == componentID) return e.second;
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}
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return nullptr;
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}
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