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Public release of the DLU server code!
Have fun!
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54
dDatabase/Tables/CDObjectsTable.h
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54
dDatabase/Tables/CDObjectsTable.h
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDObjectsTable.hpp
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\brief Contains data for the Objects table
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*/
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//! RebuildComponent Struct
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struct CDObjects {
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unsigned int id; //!< The LOT of the object
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std::string name; //!< The internal name of the object
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UNUSED(unsigned int placeable); //!< Whether or not the object is placable
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std::string type; //!< The object type
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UNUSED(std::string description); //!< An internal description of the object
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UNUSED(unsigned int localize); //!< Whether or not the object should localize
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UNUSED(unsigned int npcTemplateID); //!< Something related to NPCs...
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UNUSED(std::string displayName); //!< The display name of the object
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float interactionDistance; //!< The interaction distance of the object
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UNUSED(unsigned int nametag); //!< ???
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UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
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UNUSED(unsigned int locStatus); //!< ???
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UNUSED(std::string gate_version); //!< The gate version for the object
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UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
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};
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//! ObjectSkills table
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class CDObjectsTable : public CDTable {
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private:
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//std::vector<CDObjects> entries;
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std::map<unsigned int, CDObjects> entries;
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CDObjects m_default;
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public:
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//! Constructor
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CDObjectsTable(void);
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//! Destructor
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~CDObjectsTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Gets an entry by ID
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const CDObjects& GetByID(unsigned int LOT);
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};
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