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Public release of the DLU server code!
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55
dDatabase/Tables/CDMovementAIComponentTable.h
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55
dDatabase/Tables/CDMovementAIComponentTable.h
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDMovementAIComponentTable.hpp
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\brief Contains data for the MovementAIComponent table
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*/
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//! MovementAIComponent Struct
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struct CDMovementAIComponent {
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unsigned int id;
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std::string MovementType;
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float WanderChance;
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float WanderDelayMin;
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float WanderDelayMax;
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float WanderSpeed;
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float WanderRadius;
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std::string attachedPath;
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};
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//! MovementAIComponent table
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class CDMovementAIComponentTable : public CDTable {
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private:
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std::vector<CDMovementAIComponent> entries;
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public:
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//! Constructor
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CDMovementAIComponentTable(void);
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//! Destructor
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~CDMovementAIComponentTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDMovementAIComponent> Query(std::function<bool(CDMovementAIComponent)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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std::vector<CDMovementAIComponent> GetEntries(void) const;
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};
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