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Public release of the DLU server code!
Have fun!
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61
dDatabase/Tables/CDMovementAIComponentTable.cpp
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61
dDatabase/Tables/CDMovementAIComponentTable.cpp
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#include "CDMovementAIComponentTable.h"
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//! Constructor
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CDMovementAIComponentTable::CDMovementAIComponentTable(void) {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MovementAIComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
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while (!tableData.eof()) {
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CDMovementAIComponent entry;
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entry.id = tableData.getIntField(0, -1);
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entry.MovementType = tableData.getStringField(1, "");
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entry.WanderChance = tableData.getFloatField(2, -1.0f);
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entry.WanderDelayMin = tableData.getFloatField(3, -1.0f);
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entry.WanderDelayMax = tableData.getFloatField(4, -1.0f);
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entry.WanderSpeed = tableData.getFloatField(5, -1.0f);
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entry.WanderRadius = tableData.getFloatField(6, -1.0f);
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entry.attachedPath = tableData.getStringField(7, "");
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this->entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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//! Destructor
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CDMovementAIComponentTable::~CDMovementAIComponentTable(void) { }
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//! Returns the table's name
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std::string CDMovementAIComponentTable::GetName(void) const {
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return "MovementAIComponent";
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}
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//! Queries the table with a custom "where" clause
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std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {
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std::vector<CDMovementAIComponent> data = cpplinq::from(this->entries)
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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//! Gets all the entries in the table
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std::vector<CDMovementAIComponent> CDMovementAIComponentTable::GetEntries(void) const {
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return this->entries;
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}
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