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Public release of the DLU server code!
Have fun!
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52
dDatabase/Tables/CDItemSetSkillsTable.h
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52
dDatabase/Tables/CDItemSetSkillsTable.h
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDItemSetSkillsTable.hpp
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\brief Contains data for the ItemSetSkills table
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*/
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//! ZoneTable Struct
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struct CDItemSetSkills {
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unsigned int SkillSetID; //!< The skill set ID
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unsigned int SkillID; //!< The skill ID
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unsigned int SkillCastType; //!< The skill cast type
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};
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//! ItemSets table
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class CDItemSetSkillsTable : public CDTable {
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private:
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std::vector<CDItemSetSkills> entries;
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public:
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//! Constructor
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CDItemSetSkillsTable(void);
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//! Destructor
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~CDItemSetSkillsTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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std::vector<CDItemSetSkills> GetEntries(void) const;
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std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
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};
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