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Public release of the DLU server code!
Have fun!
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68
dDatabase/Tables/CDItemSetSkillsTable.cpp
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68
dDatabase/Tables/CDItemSetSkillsTable.cpp
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#include "CDItemSetSkillsTable.h"
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//! Constructor
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CDItemSetSkillsTable::CDItemSetSkillsTable(void) {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSetSkills");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ItemSetSkills");
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while (!tableData.eof()) {
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CDItemSetSkills entry;
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entry.SkillSetID = tableData.getIntField(0, -1);
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entry.SkillID = tableData.getIntField(1, -1);
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entry.SkillCastType = tableData.getIntField(2, -1);
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this->entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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//! Destructor
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CDItemSetSkillsTable::~CDItemSetSkillsTable(void) { }
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//! Returns the table's name
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std::string CDItemSetSkillsTable::GetName(void) const {
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return "ItemSetSkills";
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}
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//! Queries the table with a custom "where" clause
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std::vector<CDItemSetSkills> CDItemSetSkillsTable::Query(std::function<bool(CDItemSetSkills)> predicate) {
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std::vector<CDItemSetSkills> data = cpplinq::from(this->entries)
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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//! Gets all the entries in the table
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std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetEntries(void) const {
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return this->entries;
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}
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std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(unsigned int SkillSetID)
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{
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std::vector<CDItemSetSkills> toReturn;
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for (CDItemSetSkills entry : this->entries) {
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if (entry.SkillSetID == SkillSetID) toReturn.push_back(entry);
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if (entry.SkillSetID > SkillSetID) return toReturn; //stop seeking in the db if it's not needed.
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}
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return toReturn;
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}
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