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https://github.com/DarkflameUniverse/DarkflameServer.git
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Public release of the DLU server code!
Have fun!
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44
dDatabase/Tables/CDEmoteTable.cpp
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44
dDatabase/Tables/CDEmoteTable.cpp
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#include "CDEmoteTable.h"
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//! Constructor
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CDEmoteTableTable::CDEmoteTableTable(void) {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Emotes");
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while (!tableData.eof()) {
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CDEmoteTable* entry = new CDEmoteTable();
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entry->ID = tableData.getIntField(0, -1);
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entry->animationName = tableData.getStringField(1, "");
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entry->iconFilename = tableData.getStringField(2, "");
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entry->channel = tableData.getIntField(3, -1);
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entry->locked = tableData.getIntField(5, -1) != 0;
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entry->localize = tableData.getIntField(6, -1) != 0;
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entry->locState = tableData.getIntField(7, -1);
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entry->gateVersion = tableData.getIntField(8, -1);
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entries.insert(std::make_pair(entry->ID, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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//! Destructor
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CDEmoteTableTable::~CDEmoteTableTable(void) {
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for (auto e : entries) {
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if (e.second) delete e.second;
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}
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entries.clear();
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}
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//! Returns the table's name
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std::string CDEmoteTableTable::GetName(void) const {
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return "Emotes";
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}
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CDEmoteTable * CDEmoteTableTable::GetEmote(int id) {
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for (auto e : entries) {
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if (e.first == id) return e.second;
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}
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return nullptr;
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}
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