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Public release of the DLU server code!
Have fun!
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51
dDatabase/Tables/CDBehaviorTemplateTable.h
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51
dDatabase/Tables/CDBehaviorTemplateTable.h
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDBehaviorTemplateTable.hpp
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\brief Contains data for the BehaviorTemplate table
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*/
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//! BehaviorTemplate Entry Struct
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struct CDBehaviorTemplate {
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unsigned int behaviorID; //!< The Behavior ID
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unsigned int templateID; //!< The Template ID (LOT)
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unsigned int effectID; //!< The Effect ID attached
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std::string effectHandle; //!< The effect handle
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};
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//! BehaviorTemplate table
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class CDBehaviorTemplateTable : public CDTable {
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private:
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std::vector<CDBehaviorTemplate> entries;
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public:
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//! Constructor
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CDBehaviorTemplateTable(void);
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//! Destructor
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~CDBehaviorTemplateTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDBehaviorTemplate> Query(std::function<bool(CDBehaviorTemplate)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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std::vector<CDBehaviorTemplate> GetEntries(void) const;
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};
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