mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Public release of the DLU server code!
Have fun!
This commit is contained in:
844
dChatServer/ChatPacketHandler.cpp
Normal file
844
dChatServer/ChatPacketHandler.cpp
Normal file
@@ -0,0 +1,844 @@
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "Database.h"
|
||||
#include <vector>
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "Game.h"
|
||||
#include "dServer.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dLogger.h"
|
||||
|
||||
extern PlayerContainer playerContainer;
|
||||
|
||||
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
//Get from the packet which player we want to do something with:
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID = 0;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto player = playerContainer.GetPlayerData(playerID);
|
||||
if (!player) return;
|
||||
|
||||
//Get our friends list from the Db:
|
||||
auto stmt = Database::CreatePreppedStmt("SELECT * FROM friends WHERE player_id = ? OR friend_id = ?");
|
||||
stmt->setUInt64(1, playerID);
|
||||
stmt->setUInt64(2, playerID);
|
||||
|
||||
std::vector<FriendData> friends;
|
||||
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
FriendData fd;
|
||||
fd.isFTP = false; // not a thing in DLU
|
||||
fd.friendID = res->getInt64(1);
|
||||
if (fd.friendID == playerID) fd.friendID = res->getUInt64(2);
|
||||
|
||||
fd.isBestFriend = res->getInt(3) == 2; //0 = friends, 1 = requested, 2 = bffs
|
||||
|
||||
//We need to find their name as well:
|
||||
{
|
||||
auto stmt = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE id=? limit 1");
|
||||
stmt->setInt(1, fd.friendID);
|
||||
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
fd.friendName = res->getString(1);
|
||||
}
|
||||
|
||||
delete res;
|
||||
delete stmt;
|
||||
}
|
||||
|
||||
//Now check if they're online:
|
||||
auto fr = playerContainer.GetPlayerData(fd.friendID);
|
||||
if (fr) {
|
||||
fd.isOnline = true;
|
||||
fd.zoneID = fr->zoneID;
|
||||
|
||||
//Since this friend is online, we need to update them on the fact that we've just logged in:
|
||||
SendFriendUpdate(fr, player, 1);
|
||||
}
|
||||
else {
|
||||
fd.isOnline = false;
|
||||
fd.zoneID = LWOZONEID();
|
||||
}
|
||||
|
||||
friends.push_back(fd);
|
||||
}
|
||||
|
||||
delete res;
|
||||
delete stmt;
|
||||
|
||||
//Now, we need to send the friendlist to the server they came from:
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE);
|
||||
bitStream.Write<uint8_t>(0);
|
||||
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
|
||||
bitStream.Write((uint16_t)friends.size());
|
||||
|
||||
for (auto& data : friends) {
|
||||
data.Serialize(bitStream);
|
||||
}
|
||||
|
||||
player->friends = friends;
|
||||
|
||||
SystemAddress sysAddr = player->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
std::string playerName = PacketUtils::ReadString(0x14, packet, true);
|
||||
//There's another bool here to determine if it's a best friend request, but we're not handling it right now.
|
||||
|
||||
//PacketUtils::SavePacket("FriendRequest.bin", (char*)inStream.GetData(), inStream.GetNumberOfBytesUsed());
|
||||
|
||||
//We need to check to see if the player is actually online or not:
|
||||
auto targetData = playerContainer.GetPlayerData(playerName);
|
||||
if (targetData) {
|
||||
SendFriendRequest(targetData, playerContainer.GetPlayerData(playerID));
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
uint8_t responseCode = packet->data[0x14];
|
||||
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "Friend response code: %i\n", responseCode);
|
||||
|
||||
if (responseCode != 0) return; //If we're not accepting the request, end here, do not insert to friends table.
|
||||
|
||||
PacketUtils::SavePacket("HandleFriendResponse.bin", (char*)inStream.GetData(), inStream.GetNumberOfBytesUsed());
|
||||
|
||||
//Now to try and find both of these:
|
||||
auto goonA = playerContainer.GetPlayerData(playerID);
|
||||
auto goonB = playerContainer.GetPlayerData(friendName);
|
||||
if (!goonA || !goonB) return;
|
||||
|
||||
SendFriendResponse(goonB, goonA, responseCode);
|
||||
SendFriendResponse(goonA, goonB, responseCode); //Do we need to send it to both? I think so so both get the updated friendlist but... idk.
|
||||
|
||||
auto stmt = Database::CreatePreppedStmt("INSERT INTO `friends`(`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?)");
|
||||
stmt->setUInt64(1, goonA->playerID);
|
||||
stmt->setUInt64(2, goonB->playerID);
|
||||
stmt->setInt(3, 0);
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
std::string friendName = PacketUtils::ReadString(16, packet, true);
|
||||
|
||||
//we'll have to query the db here to find the user, since you can delete them while they're offline.
|
||||
//First, we need to find their ID:
|
||||
auto stmt = Database::CreatePreppedStmt("select id from charinfo where name=? limit 1;");
|
||||
stmt->setString(1, friendName.c_str());
|
||||
|
||||
LWOOBJID friendID = 0;
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
friendID = res->getUInt64(1);
|
||||
}
|
||||
|
||||
delete res;
|
||||
delete stmt;
|
||||
|
||||
//Set our bits to convert to the BIG BOY objectID.
|
||||
friendID = GeneralUtils::ClearBit(friendID, OBJECT_BIT_CHARACTER);
|
||||
friendID = GeneralUtils::ClearBit(friendID, OBJECT_BIT_PERSISTENT);
|
||||
|
||||
//YEET:
|
||||
auto deletestmt = Database::CreatePreppedStmt("DELETE FROM `friends` WHERE player_id=? AND friend_id=? LIMIT 1");
|
||||
deletestmt->setUInt64(1, playerID);
|
||||
deletestmt->setUInt64(2, friendID);
|
||||
deletestmt->execute();
|
||||
delete deletestmt;
|
||||
|
||||
//because I'm lazy and they can be reversed:
|
||||
{
|
||||
auto deletestmt = Database::CreatePreppedStmt("DELETE FROM `friends` WHERE player_id=? AND friend_id=? LIMIT 1");
|
||||
deletestmt->setUInt64(1, friendID);
|
||||
deletestmt->setUInt64(2, playerID);
|
||||
deletestmt->execute();
|
||||
delete deletestmt;
|
||||
}
|
||||
|
||||
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
|
||||
auto goonA = playerContainer.GetPlayerData(playerID);
|
||||
if (goonA) {
|
||||
SendRemoveFriend(goonA, friendName, true);
|
||||
}
|
||||
|
||||
auto goonB = playerContainer.GetPlayerData(friendID);
|
||||
if (!goonB) return;
|
||||
std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
|
||||
SendRemoveFriend(goonB, goonAName, true);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleChatMessage(Packet* packet)
|
||||
{
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* sender = playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (sender == nullptr) return;
|
||||
|
||||
if (playerContainer.GetIsMuted(sender)) return;
|
||||
|
||||
const auto senderName = std::string(sender->playerName.C_String());
|
||||
|
||||
inStream.SetReadOffset(0x14 * 8);
|
||||
|
||||
uint8_t channel = 0;
|
||||
inStream.Read(channel);
|
||||
|
||||
std::string message = PacketUtils::ReadString(0x66, packet, true);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s\n", senderName.c_str(), channel, message.c_str());
|
||||
|
||||
//PacketUtils::SavePacket("chat.bin", reinterpret_cast<char*>(packet->data), packet->length);
|
||||
|
||||
if (channel != 8) return;
|
||||
|
||||
auto* team = playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team == nullptr) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs)
|
||||
{
|
||||
auto* otherMember = playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) return;
|
||||
|
||||
const auto otherName = std::string(otherMember->playerName.C_String());
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(otherMember->playerID);
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(otherMember->playerID);
|
||||
bitStream.Write<uint8_t>(8);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
PacketUtils::WritePacketWString(senderName, 33, &bitStream);
|
||||
bitStream.Write(sender->playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
PacketUtils::WritePacketWString(otherName, 33, &bitStream);
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(0); //teams?
|
||||
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
||||
|
||||
SystemAddress sysAddr = otherMember->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
LWOOBJID senderID = PacketUtils::ReadPacketS64(0x08, packet);
|
||||
std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
|
||||
std::string message = PacketUtils::ReadString(0xAA, packet, true);
|
||||
|
||||
//Get the bois:
|
||||
auto goonA = playerContainer.GetPlayerData(senderID);
|
||||
auto goonB = playerContainer.GetPlayerData(receiverName);
|
||||
if (!goonA || !goonB) return;
|
||||
|
||||
if (playerContainer.GetIsMuted(goonA)) return;
|
||||
|
||||
std::string goonAName = goonA->playerName.C_String();
|
||||
std::string goonBName = goonB->playerName.C_String();
|
||||
|
||||
//To the sender:
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(goonA->playerID);
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write<uint8_t>(7);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(0); //success
|
||||
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
||||
|
||||
SystemAddress sysAddr = goonA->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
//To the receiver:
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(goonB->playerID);
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write<uint8_t>(7);
|
||||
bitStream.Write<unsigned int>(69);
|
||||
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
|
||||
bitStream.Write(goonA->playerID);
|
||||
bitStream.Write<uint16_t>(0);
|
||||
bitStream.Write<uint8_t>(0); //not mythran nametag
|
||||
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
|
||||
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
||||
bitStream.Write<uint8_t>(3); //new whisper
|
||||
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
||||
|
||||
SystemAddress sysAddr = goonB->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInvite(Packet* packet)
|
||||
{
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
auto* player = playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (player == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto* team = playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team == nullptr)
|
||||
{
|
||||
team = playerContainer.CreateTeam(playerID);
|
||||
}
|
||||
|
||||
auto* other = playerContainer.GetPlayerData(invitedPlayer);
|
||||
|
||||
if (other == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (playerContainer.GetTeam(other->playerID) != nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SendTeamInvite(other, player);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s\n", playerID, invitedPlayer.c_str());
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
|
||||
{
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
char declined = 0;
|
||||
inStream.Read(declined);
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
inStream.Read(leaderID);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)\n", playerID, leaderID, declined);
|
||||
|
||||
if (declined)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto* team = playerContainer.GetTeam(leaderID);
|
||||
|
||||
if (team == nullptr)
|
||||
{
|
||||
Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)\n", leaderID);
|
||||
|
||||
team = playerContainer.GetTeam(playerID);
|
||||
}
|
||||
|
||||
if (team == nullptr)
|
||||
{
|
||||
Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)\n", playerID);
|
||||
return;
|
||||
}
|
||||
|
||||
playerContainer.AddMember(team, playerID);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLeave(Packet* packet)
|
||||
{
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
auto* team = playerContainer.GetTeam(playerID);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "(%llu) leaving team\n", playerID);
|
||||
|
||||
if (team != nullptr)
|
||||
{
|
||||
playerContainer.RemoveMember(team, playerID, false, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamKick(Packet* packet)
|
||||
{
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team\n", playerID, kickedPlayer.c_str());
|
||||
|
||||
auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
|
||||
|
||||
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
||||
|
||||
if (kicked != nullptr)
|
||||
{
|
||||
kickedId = kicked->playerID;
|
||||
}
|
||||
else
|
||||
{
|
||||
kickedId = playerContainer.GetId(GeneralUtils::ASCIIToUTF16(kickedPlayer));
|
||||
}
|
||||
|
||||
if (kickedId == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* team = playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr)
|
||||
{
|
||||
if (team->leaderID != playerID || team->leaderID == kickedId) return;
|
||||
|
||||
playerContainer.RemoveMember(team, kickedId, false, true, false);
|
||||
}
|
||||
|
||||
//PacketUtils::SavePacket("kick.bin", reinterpret_cast<char*>(packet->data), packet->length);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamPromote(Packet* packet)
|
||||
{
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
||||
|
||||
Game::logger->Log("ChatPacketHandler", "(%llu) promiting (%s) to team leader\n", playerID, promotedPlayer.c_str());
|
||||
|
||||
auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
|
||||
|
||||
if (promoted == nullptr) return;
|
||||
|
||||
auto* team = playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr)
|
||||
{
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
playerContainer.PromoteMember(team, promoted->playerID);
|
||||
}
|
||||
|
||||
//PacketUtils::SavePacket("promote.bin", reinterpret_cast<char*>(packet->data), packet->length);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
|
||||
{
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
uint32_t size = 0;
|
||||
inStream.Read(size);
|
||||
|
||||
char option;
|
||||
inStream.Read(option);
|
||||
|
||||
auto* team = playerContainer.GetTeam(playerID);
|
||||
|
||||
if (team != nullptr)
|
||||
{
|
||||
if (team->leaderID != playerID) return;
|
||||
|
||||
team->lootFlag = option;
|
||||
|
||||
playerContainer.TeamStatusUpdate(team);
|
||||
|
||||
playerContainer.UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
|
||||
//PacketUtils::SavePacket("option.bin", reinterpret_cast<char*>(packet->data), packet->length);
|
||||
}
|
||||
|
||||
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
|
||||
{
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID = LWOOBJID_EMPTY;
|
||||
inStream.Read(playerID);
|
||||
inStream.Read(playerID);
|
||||
|
||||
auto* team = playerContainer.GetTeam(playerID);
|
||||
auto* data = playerContainer.GetPlayerData(playerID);
|
||||
|
||||
if (team != nullptr && data != nullptr)
|
||||
{
|
||||
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID())
|
||||
{
|
||||
playerContainer.RemoveMember(team, playerID, false, false, true, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (team->memberIDs.size() <= 1 && !team->local)
|
||||
{
|
||||
playerContainer.DisbandTeam(team);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!team->local)
|
||||
{
|
||||
ChatPacketHandler::SendTeamSetLeader(data, team->leaderID);
|
||||
}
|
||||
else
|
||||
{
|
||||
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
playerContainer.TeamStatusUpdate(team);
|
||||
|
||||
const auto leaderName = GeneralUtils::ASCIIToUTF16(std::string(data->playerName.C_String()));
|
||||
|
||||
for (const auto memberId : team->memberIDs)
|
||||
{
|
||||
auto* otherMember = playerContainer.GetPlayerData(memberId);
|
||||
|
||||
if (memberId == playerID) continue;
|
||||
|
||||
const auto memberName = playerContainer.GetName(memberId);
|
||||
|
||||
//ChatPacketHandler::SendTeamAddPlayer(otherMember, false, false, false, data->playerID, leaderName, data->zoneID);
|
||||
if (otherMember != nullptr)
|
||||
{
|
||||
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
|
||||
}
|
||||
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
|
||||
}
|
||||
|
||||
playerContainer.UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TEAM_INVITE);
|
||||
|
||||
PacketUtils::WritePacketWString(sender->playerName.C_String(), 33, &bitStream);
|
||||
bitStream.Write(sender->playerID);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName)
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
|
||||
|
||||
bitStream.Write(bLeaderIsFreeTrial);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write(ucResponseCode);
|
||||
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
|
||||
for (const auto character : wsLeaderName)
|
||||
{
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName)
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
|
||||
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
||||
bitStream.Write(ucLootFlag);
|
||||
bitStream.Write(ucNumOfOtherPlayers);
|
||||
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
|
||||
for (const auto character : wsLeaderName)
|
||||
{
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID)
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID)
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
|
||||
|
||||
bitStream.Write(bIsFreeTrial);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(bNoLootOnDeath);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
|
||||
for (const auto character : wsPlayerName)
|
||||
{
|
||||
bitStream.Write(character);
|
||||
}
|
||||
bitStream.Write1();
|
||||
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID())
|
||||
{
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName)
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
|
||||
|
||||
bitStream.Write(bDisband);
|
||||
bitStream.Write(bIsKicked);
|
||||
bitStream.Write(bIsLeaving);
|
||||
bitStream.Write(bLocal);
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64PlayerID);
|
||||
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
|
||||
for (const auto character : wsPlayerName)
|
||||
{
|
||||
bitStream.Write(character);
|
||||
}
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID)
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(receiver->playerID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID())
|
||||
{
|
||||
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
||||
}
|
||||
bitStream.Write(zoneID);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType) {
|
||||
/*chat notification is displayed if log in / out and friend is updated in friends list
|
||||
[u8] - update type
|
||||
Update types
|
||||
0 - friend logged out
|
||||
1 - friend logged in
|
||||
2 - friend changed world / updated
|
||||
[wstring] - Name of friend
|
||||
[u16] - World ID
|
||||
[u16] - World Instance
|
||||
[u32] - World Clone
|
||||
[bool] - is best friend
|
||||
[bool] - is FTP*/
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(friendData->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_UPDATE_FRIEND_NOTIFY);
|
||||
bitStream.Write<uint8_t>(notifyType);
|
||||
|
||||
std::string playerName = playerData->playerName.C_String();
|
||||
|
||||
PacketUtils::WritePacketWString(playerName, 33, &bitStream);
|
||||
|
||||
bitStream.Write(playerData->zoneID.GetMapID());
|
||||
bitStream.Write(playerData->zoneID.GetInstanceID());
|
||||
|
||||
if (playerData->zoneID.GetCloneID() == friendData->zoneID.GetCloneID())
|
||||
{
|
||||
bitStream.Write(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
bitStream.Write(playerData->zoneID.GetCloneID());
|
||||
}
|
||||
|
||||
bitStream.Write<uint8_t>(0); //isBFF
|
||||
bitStream.Write<uint8_t>(0); //isFTP
|
||||
|
||||
SystemAddress sysAddr = friendData->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* sender, bool isBFFReq) {
|
||||
if (!receiver || !sender) return;
|
||||
|
||||
//Make sure people aren't requesting people that they're already friends with:
|
||||
for (auto fr : receiver->friends) {
|
||||
if (fr.friendID == sender->playerID) {
|
||||
return; //we have this player as a friend, yeet this function so it doesn't send another request.
|
||||
}
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_REQUEST);
|
||||
PacketUtils::WritePacketWString(sender->playerName.C_String(), 33, &bitStream);
|
||||
bitStream.Write<uint8_t>(0);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, uint8_t responseCode) {
|
||||
if (!receiver || !sender) return;
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
|
||||
bitStream.Write<uint8_t>(responseCode);
|
||||
bitStream.Write<uint8_t>(1); //isOnline
|
||||
PacketUtils::WritePacketWString(sender->playerName.C_String(), 33, &bitStream);
|
||||
bitStream.Write(sender->playerID);
|
||||
bitStream.Write(sender->zoneID);
|
||||
bitStream.Write<uint8_t>(0); //isBFF
|
||||
bitStream.Write<uint8_t>(0); //isFTP
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful) {
|
||||
if (!receiver) return;
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
||||
bitStream.Write(receiver->playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_REMOVE_FRIEND_RESPONSE);
|
||||
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
||||
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
|
||||
|
||||
SystemAddress sysAddr = receiver->sysAddr;
|
||||
SEND_PACKET;
|
||||
}
|
40
dChatServer/ChatPacketHandler.h
Normal file
40
dChatServer/ChatPacketHandler.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
#include "dCommonVars.h"
|
||||
#include "dNetCommon.h"
|
||||
#include "BitStream.h"
|
||||
|
||||
struct PlayerData;
|
||||
|
||||
namespace ChatPacketHandler {
|
||||
void HandleFriendlistRequest(Packet* packet);
|
||||
void HandleFriendRequest(Packet* packet);
|
||||
void HandleFriendResponse(Packet* packet);
|
||||
void HandleRemoveFriend(Packet* packet);
|
||||
|
||||
void HandleChatMessage(Packet* packet);
|
||||
void HandlePrivateChatMessage(Packet* packet);
|
||||
|
||||
void HandleTeamInvite(Packet* packet);
|
||||
void HandleTeamInviteResponse(Packet* packet);
|
||||
void HandleTeamLeave(Packet* packet);
|
||||
void HandleTeamKick(Packet* packet);
|
||||
void HandleTeamPromote(Packet* packet);
|
||||
void HandleTeamLootOption(Packet* packet);
|
||||
void HandleTeamStatusRequest(Packet* packet);
|
||||
|
||||
void SendTeamInvite(PlayerData* receiver, PlayerData* sender);
|
||||
void SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
||||
void SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
||||
void SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID);
|
||||
void SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
||||
void SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
||||
void SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
||||
|
||||
//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
|
||||
void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType);
|
||||
|
||||
void SendFriendRequest(PlayerData* receiver, PlayerData* sender, bool isBFFReq = false);
|
||||
void SendFriendResponse(PlayerData* receiver, PlayerData* sender, uint8_t responseCode = 3);
|
||||
void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
|
||||
};
|
||||
|
288
dChatServer/ChatServer.cpp
Normal file
288
dChatServer/ChatServer.cpp
Normal file
@@ -0,0 +1,288 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
//DLU Includes:
|
||||
#include "dCommonVars.h"
|
||||
#include "dServer.h"
|
||||
#include "dLogger.h"
|
||||
#include "Database.h"
|
||||
#include "dConfig.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dChatFilter.h"
|
||||
#include "Diagnostics.h"
|
||||
|
||||
#include "PlayerContainer.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
|
||||
#include "Game.h"
|
||||
namespace Game {
|
||||
dLogger* logger;
|
||||
dServer* server;
|
||||
dConfig* config;
|
||||
dChatFilter* chatFilter;
|
||||
}
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
|
||||
dLogger* SetupLogger();
|
||||
void HandlePacket(Packet* packet);
|
||||
|
||||
PlayerContainer playerContainer;
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
Diagnostics::SetProcessName("Chat");
|
||||
Diagnostics::SetProcessFileName(argv[0]);
|
||||
Diagnostics::Initialize();
|
||||
|
||||
//Create all the objects we need to run our service:
|
||||
Game::logger = SetupLogger();
|
||||
if (!Game::logger) return 0;
|
||||
Game::logger->Log("ChatServer", "Starting Chat server...\n");
|
||||
Game::logger->Log("ChatServer", "Version: %i.%i\n", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
|
||||
Game::logger->Log("ChatServer", "Compiled on: %s\n", __TIMESTAMP__);
|
||||
|
||||
//Read our config:
|
||||
dConfig config("chatconfig.ini");
|
||||
Game::config = &config;
|
||||
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
|
||||
|
||||
//Connect to the MySQL Database
|
||||
std::string mysql_host = config.GetValue("mysql_host");
|
||||
std::string mysql_database = config.GetValue("mysql_database");
|
||||
std::string mysql_username = config.GetValue("mysql_username");
|
||||
std::string mysql_password = config.GetValue("mysql_password");
|
||||
|
||||
try {
|
||||
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
|
||||
}
|
||||
catch (sql::SQLException& ex) {
|
||||
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s\n", ex.what());
|
||||
Database::Destroy();
|
||||
delete Game::server;
|
||||
delete Game::logger;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Find out the master's IP:
|
||||
std::string masterIP;
|
||||
int masterPort = 1000;
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
masterIP = res->getString(1).c_str();
|
||||
masterPort = res->getInt(2);
|
||||
}
|
||||
|
||||
delete res;
|
||||
delete stmt;
|
||||
|
||||
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
||||
int maxClients = 50;
|
||||
int ourPort = 1501;
|
||||
if (config.GetValue("max_clients") != "") maxClients = std::stoi(config.GetValue("max_clients"));
|
||||
if (config.GetValue("port") != "") ourPort = std::atoi(config.GetValue("port").c_str());
|
||||
|
||||
Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat);
|
||||
|
||||
Game::chatFilter = new dChatFilter("./res/chatplus_en_us", bool(std::stoi(config.GetValue("dont_generate_dcf"))));
|
||||
|
||||
//Run it until server gets a kill message from Master:
|
||||
auto t = std::chrono::high_resolution_clock::now();
|
||||
Packet* packet = nullptr;
|
||||
int framesSinceLastFlush = 0;
|
||||
int framesSinceMasterDisconnect = 0;
|
||||
int framesSinceLastSQLPing = 0;
|
||||
|
||||
while (true) {
|
||||
//Check if we're still connected to master:
|
||||
if (!Game::server->GetIsConnectedToMaster()) {
|
||||
framesSinceMasterDisconnect++;
|
||||
|
||||
if (framesSinceMasterDisconnect >= 30)
|
||||
break; //Exit our loop, shut down.
|
||||
}
|
||||
else framesSinceMasterDisconnect = 0;
|
||||
|
||||
//In world we'd update our other systems here.
|
||||
|
||||
//Check for packets here:
|
||||
Game::server->ReceiveFromMaster(); //ReceiveFromMaster also handles the master packets if needed.
|
||||
packet = Game::server->Receive();
|
||||
if (packet) {
|
||||
HandlePacket(packet);
|
||||
Game::server->DeallocatePacket(packet);
|
||||
packet = nullptr;
|
||||
}
|
||||
|
||||
//Push our log every 30s:
|
||||
if (framesSinceLastFlush >= 900) {
|
||||
Game::logger->Flush();
|
||||
framesSinceLastFlush = 0;
|
||||
}
|
||||
else framesSinceLastFlush++;
|
||||
|
||||
//Every 10 min we ping our sql server to keep it alive hopefully:
|
||||
if (framesSinceLastSQLPing >= 40000) {
|
||||
//Find out the master's IP for absolutely no reason:
|
||||
std::string masterIP;
|
||||
int masterPort;
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
masterIP = res->getString(1).c_str();
|
||||
masterPort = res->getInt(2);
|
||||
}
|
||||
|
||||
delete res;
|
||||
delete stmt;
|
||||
|
||||
framesSinceLastSQLPing = 0;
|
||||
}
|
||||
else framesSinceLastSQLPing++;
|
||||
|
||||
//Sleep our thread since auth can afford to.
|
||||
t += std::chrono::milliseconds(mediumFramerate); //Chat can run at a lower "fps"
|
||||
std::this_thread::sleep_until(t);
|
||||
}
|
||||
|
||||
//Delete our objects here:
|
||||
Database::Destroy();
|
||||
delete Game::server;
|
||||
delete Game::logger;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
dLogger* SetupLogger() {
|
||||
std::string logPath = "./logs/ChatServer_" + std::to_string(time(nullptr)) + ".log";
|
||||
bool logToConsole = false;
|
||||
#ifdef _DEBUG
|
||||
logToConsole = true;
|
||||
#endif
|
||||
|
||||
return new dLogger(logPath, logToConsole);
|
||||
}
|
||||
|
||||
void HandlePacket(Packet* packet) {
|
||||
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
|
||||
Game::logger->Log("ChatServer", "A server has disconnected, erasing their connected players from the list.\n");
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
|
||||
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.\n");
|
||||
}
|
||||
|
||||
if (packet->data[1] == CHAT_INTERNAL) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION:
|
||||
playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION:
|
||||
playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_MUTE_UPDATE:
|
||||
playerContainer.MuteUpdate(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_CREATE_TEAM:
|
||||
playerContainer.CreateTeamServer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_ANNOUNCEMENT: {
|
||||
//we just forward this packet to every connected server
|
||||
CINSTREAM;
|
||||
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
Game::logger->Log("ChatServer", "Unknown CHAT_INTERNAL id: %i\n", int(packet->data[3]));
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == CHAT) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_CHAT_GET_FRIENDS_LIST:
|
||||
ChatPacketHandler::HandleFriendlistRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GET_IGNORE_LIST:
|
||||
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.\n");
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_GET_STATUS:
|
||||
ChatPacketHandler::HandleTeamStatusRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_ADD_FRIEND_REQUEST:
|
||||
//this involves someone sending the initial request, the response is below, response as in from the other player.
|
||||
//We basically just check to see if this player is online or not and route the packet.
|
||||
ChatPacketHandler::HandleFriendRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_ADD_FRIEND_RESPONSE:
|
||||
//This isn't the response a server sent, rather it is a player's response to a received request.
|
||||
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
|
||||
ChatPacketHandler::HandleFriendResponse(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_REMOVE_FRIEND:
|
||||
ChatPacketHandler::HandleRemoveFriend(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GENERAL_CHAT_MESSAGE:
|
||||
ChatPacketHandler::HandleChatMessage(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_PRIVATE_CHAT_MESSAGE:
|
||||
//This message is supposed to be echo'd to both the sender and the receiver
|
||||
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
|
||||
ChatPacketHandler::HandlePrivateChatMessage(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_INVITE:
|
||||
ChatPacketHandler::HandleTeamInvite(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_INVITE_RESPONSE:
|
||||
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_LEAVE:
|
||||
ChatPacketHandler::HandleTeamLeave(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_SET_LEADER:
|
||||
ChatPacketHandler::HandleTeamPromote(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_KICK:
|
||||
ChatPacketHandler::HandleTeamKick(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_SET_LOOT:
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
break;
|
||||
|
||||
default:
|
||||
Game::logger->Log("ChatServer", "Unknown CHAT id: %i\n", int(packet->data[3]));
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == WORLD) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_WORLD_CLIENT_ROUTE_PACKET: {
|
||||
printf("routing packet from world\n");
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
Game::logger->Log("ChatServer", "Unknown World id: %i\n", int(packet->data[3]));
|
||||
}
|
||||
}
|
||||
}
|
441
dChatServer/PlayerContainer.cpp
Normal file
441
dChatServer/PlayerContainer.cpp
Normal file
@@ -0,0 +1,441 @@
|
||||
#include "PlayerContainer.h"
|
||||
#include "dNetCommon.h"
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "Database.h"
|
||||
|
||||
PlayerContainer::PlayerContainer() {
|
||||
}
|
||||
|
||||
PlayerContainer::~PlayerContainer() {
|
||||
mPlayers.clear();
|
||||
}
|
||||
|
||||
void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
CINSTREAM;
|
||||
PlayerData* data = new PlayerData();
|
||||
inStream.Read(data->playerID);
|
||||
inStream.Read(data->playerID);
|
||||
inStream.Read(data->playerName);
|
||||
inStream.Read(data->zoneID);
|
||||
inStream.Read(data->muteExpire);
|
||||
data->sysAddr = packet->systemAddress;
|
||||
|
||||
mNames[data->playerID] = GeneralUtils::ASCIIToUTF16(std::string(data->playerName.C_String()));
|
||||
|
||||
mPlayers.insert(std::make_pair(data->playerID, data));
|
||||
Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i\n", data->playerName.C_String(), data->playerID, data->zoneID.GetMapID());
|
||||
|
||||
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
|
||||
|
||||
insertLog->setInt(1, data->playerID);
|
||||
insertLog->setInt(2, 0);
|
||||
insertLog->setUInt64(3, time(nullptr));
|
||||
insertLog->setInt(4, data->zoneID.GetMapID());
|
||||
|
||||
insertLog->executeUpdate();
|
||||
}
|
||||
|
||||
void PlayerContainer::RemovePlayer(Packet* packet) {
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID); //skip header
|
||||
inStream.Read(playerID);
|
||||
|
||||
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
|
||||
auto player = this->GetPlayerData(playerID);
|
||||
|
||||
if (player == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& fr : player->friends) {
|
||||
//if (!fr.isOnline) continue;
|
||||
|
||||
auto fd = this->GetPlayerData(fr.friendID);
|
||||
if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0);
|
||||
}
|
||||
|
||||
auto* team = GetTeam(playerID);
|
||||
|
||||
if (team != nullptr)
|
||||
{
|
||||
//TeamStatusUpdate(team);
|
||||
|
||||
const auto memberName = GeneralUtils::ASCIIToUTF16(std::string(player->playerName.C_String()));
|
||||
|
||||
for (const auto memberId : team->memberIDs)
|
||||
{
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, {0, 0, 0});
|
||||
//ChatPacketHandler::SendTeamRemovePlayer(otherMember, false, false, true, false, team->leaderID, player->playerID, memberName);
|
||||
}
|
||||
}
|
||||
|
||||
Game::logger->Log("PlayerContainer", "Removed user: %llu\n", playerID);
|
||||
mPlayers.erase(playerID);
|
||||
|
||||
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
|
||||
|
||||
insertLog->setInt(1, playerID);
|
||||
insertLog->setInt(2, 1);
|
||||
insertLog->setUInt64(3, time(nullptr));
|
||||
insertLog->setInt(4, player->zoneID.GetMapID());
|
||||
|
||||
insertLog->executeUpdate();
|
||||
}
|
||||
|
||||
void PlayerContainer::MuteUpdate(Packet* packet)
|
||||
{
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID); //skip header
|
||||
inStream.Read(playerID);
|
||||
time_t expire = 0;
|
||||
inStream.Read(expire);
|
||||
|
||||
auto* player = this->GetPlayerData(playerID);
|
||||
|
||||
if (player == nullptr)
|
||||
{
|
||||
Game::logger->Log("PlayerContainer", "Failed to find user: %llu\n", playerID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
player->muteExpire = expire;
|
||||
|
||||
BroadcastMuteUpdate(playerID, expire);
|
||||
}
|
||||
|
||||
void PlayerContainer::CreateTeamServer(Packet* packet)
|
||||
{
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID); //skip header
|
||||
inStream.Read(playerID);
|
||||
size_t membersSize = 0;
|
||||
inStream.Read(membersSize);
|
||||
|
||||
std::vector<LWOOBJID> members;
|
||||
|
||||
members.reserve(membersSize);
|
||||
|
||||
for (size_t i = 0; i < membersSize; i++)
|
||||
{
|
||||
LWOOBJID member;
|
||||
inStream.Read(member);
|
||||
members.push_back(member);
|
||||
}
|
||||
|
||||
LWOZONEID zoneId;
|
||||
|
||||
inStream.Read(zoneId);
|
||||
|
||||
auto* team = CreateLocalTeam(members);
|
||||
|
||||
if (team != nullptr)
|
||||
{
|
||||
team->zoneId = zoneId;
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time)
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
|
||||
|
||||
bitStream.Write(player);
|
||||
bitStream.Write(time);
|
||||
|
||||
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
|
||||
TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members)
|
||||
{
|
||||
if (members.empty())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TeamData* newTeam = nullptr;
|
||||
|
||||
for (const auto member : members)
|
||||
{
|
||||
auto* team = GetTeam(member);
|
||||
|
||||
if (team != nullptr)
|
||||
{
|
||||
RemoveMember(team, member, false, false, true);
|
||||
}
|
||||
|
||||
if (newTeam == nullptr)
|
||||
{
|
||||
newTeam = CreateTeam(member, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddMember(newTeam, member);
|
||||
}
|
||||
}
|
||||
|
||||
newTeam->lootFlag = 1;
|
||||
|
||||
TeamStatusUpdate(newTeam);
|
||||
|
||||
return newTeam;
|
||||
}
|
||||
|
||||
TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local)
|
||||
{
|
||||
auto* team = new TeamData();
|
||||
|
||||
team->teamID = ++mTeamIDCounter;
|
||||
team->leaderID = leader;
|
||||
team->local = local;
|
||||
|
||||
mTeams.push_back(team);
|
||||
|
||||
AddMember(team, leader);
|
||||
|
||||
return team;
|
||||
}
|
||||
|
||||
TeamData* PlayerContainer::GetTeam(LWOOBJID playerID)
|
||||
{
|
||||
for (auto* team : mTeams)
|
||||
{
|
||||
if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue;
|
||||
|
||||
return team;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID)
|
||||
{
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
|
||||
if (index != team->memberIDs.end()) return;
|
||||
|
||||
team->memberIDs.push_back(playerID);
|
||||
|
||||
auto* leader = GetPlayerData(team->leaderID);
|
||||
auto* member = GetPlayerData(playerID);
|
||||
|
||||
if (leader == nullptr || member == nullptr) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::ASCIIToUTF16(std::string(leader->playerName.C_String()));
|
||||
const auto memberName = GeneralUtils::ASCIIToUTF16(std::string(member->playerName.C_String()));
|
||||
|
||||
ChatPacketHandler::SendTeamInviteConfirm(member, false, leader->playerID, leader->zoneID, team->lootFlag, 0, 0, leaderName);
|
||||
|
||||
/*
|
||||
ChatPacketHandler::SendTeamAddPlayer(member, false, false, false, leader->playerID, leaderName, leader->zoneID);
|
||||
|
||||
Game::logger->Log("PlayerContainer", "Team invite successfully accepted, leader: %s, member: %s\n", leader->playerName.C_String(), member->playerName.C_String());
|
||||
*/
|
||||
|
||||
if (!team->local)
|
||||
{
|
||||
ChatPacketHandler::SendTeamSetLeader(member, leader->playerID);
|
||||
}
|
||||
else
|
||||
{
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
|
||||
for (const auto memberId : team->memberIDs)
|
||||
{
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == member) continue;
|
||||
|
||||
const auto otherMemberName = GetName(memberId);
|
||||
|
||||
ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
|
||||
|
||||
if (otherMember != nullptr)
|
||||
{
|
||||
ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member->playerID, memberName, member->zoneID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent)
|
||||
{
|
||||
const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID);
|
||||
|
||||
if (index == team->memberIDs.end()) return;
|
||||
|
||||
auto* member = GetPlayerData(playerID);
|
||||
|
||||
if (member != nullptr && !silent)
|
||||
{
|
||||
ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
const auto memberName = GetName(playerID);
|
||||
|
||||
for (const auto memberId : team->memberIDs)
|
||||
{
|
||||
if (silent && memberId == playerID)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName);
|
||||
}
|
||||
|
||||
team->memberIDs.erase(index);
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
|
||||
if (team->memberIDs.size() <= 1)
|
||||
{
|
||||
DisbandTeam(team);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (playerID == team->leaderID)
|
||||
{
|
||||
PromoteMember(team, team->memberIDs[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader)
|
||||
{
|
||||
team->leaderID = newLeader;
|
||||
|
||||
for (const auto memberId : team->memberIDs)
|
||||
{
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerContainer::DisbandTeam(TeamData* team)
|
||||
{
|
||||
const auto index = std::find(mTeams.begin(), mTeams.end(), team);
|
||||
|
||||
if (index == mTeams.end()) return;
|
||||
|
||||
for (const auto memberId : team->memberIDs)
|
||||
{
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
|
||||
const auto memberName = GeneralUtils::ASCIIToUTF16(std::string(otherMember->playerName.C_String()));
|
||||
|
||||
ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY);
|
||||
ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember->playerID, memberName);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, true);
|
||||
|
||||
mTeams.erase(index);
|
||||
|
||||
delete team;
|
||||
}
|
||||
|
||||
void PlayerContainer::TeamStatusUpdate(TeamData* team)
|
||||
{
|
||||
const auto index = std::find(mTeams.begin(), mTeams.end(), team);
|
||||
|
||||
if (index == mTeams.end()) return;
|
||||
|
||||
auto* leader = GetPlayerData(team->leaderID);
|
||||
|
||||
if (leader == nullptr) return;
|
||||
|
||||
const auto leaderName = GeneralUtils::ASCIIToUTF16(std::string(leader->playerName.C_String()));
|
||||
|
||||
for (const auto memberId : team->memberIDs)
|
||||
{
|
||||
auto* otherMember = GetPlayerData(memberId);
|
||||
|
||||
if (otherMember == nullptr) continue;
|
||||
|
||||
if (!team->local)
|
||||
{
|
||||
ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader->zoneID, team->lootFlag, 0, leaderName);
|
||||
}
|
||||
else
|
||||
{
|
||||
//ChatPacketHandler::SendTeamStatus(otherMember, LWOOBJID_EMPTY, LWOZONEID(0, 0, 0), 1, 0, u"");
|
||||
}
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam)
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_TEAM_UPDATE);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
||||
if (!deleteTeam)
|
||||
{
|
||||
bitStream.Write(team->lootFlag);
|
||||
bitStream.Write(static_cast<char>(team->memberIDs.size()));
|
||||
for (const auto memberID : team->memberIDs)
|
||||
{
|
||||
bitStream.Write(memberID);
|
||||
}
|
||||
}
|
||||
|
||||
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
}
|
||||
|
||||
std::u16string PlayerContainer::GetName(LWOOBJID playerID)
|
||||
{
|
||||
const auto& pair = mNames.find(playerID);
|
||||
|
||||
if (pair == mNames.end()) return u"";
|
||||
|
||||
return pair->second;
|
||||
}
|
||||
|
||||
LWOOBJID PlayerContainer::GetId(const std::u16string& playerName)
|
||||
{
|
||||
for (const auto& pair : mNames)
|
||||
{
|
||||
if (pair.second == playerName)
|
||||
{
|
||||
return pair.first;
|
||||
}
|
||||
}
|
||||
|
||||
return LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
bool PlayerContainer::GetIsMuted(PlayerData* data)
|
||||
{
|
||||
return data->muteExpire == 1 || data->muteExpire > time(NULL);
|
||||
}
|
77
dChatServer/PlayerContainer.h
Normal file
77
dChatServer/PlayerContainer.h
Normal file
@@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
#include <map>
|
||||
#include "dCommonVars.h"
|
||||
#include "RakString.h"
|
||||
#include <vector>
|
||||
#include "Game.h"
|
||||
#include "dServer.h"
|
||||
#include <unordered_map>
|
||||
|
||||
struct PlayerData {
|
||||
LWOOBJID playerID;
|
||||
RakNet::RakString playerName;
|
||||
SystemAddress sysAddr;
|
||||
LWOZONEID zoneID;
|
||||
std::vector<FriendData> friends;
|
||||
time_t muteExpire;
|
||||
};
|
||||
|
||||
struct TeamData {
|
||||
LWOOBJID teamID = LWOOBJID_EMPTY; // Internal use
|
||||
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
||||
std::vector<LWOOBJID> memberIDs {};
|
||||
uint8_t lootFlag = 0;
|
||||
bool local = false;
|
||||
LWOZONEID zoneId = {};
|
||||
};
|
||||
|
||||
class PlayerContainer {
|
||||
public:
|
||||
PlayerContainer();
|
||||
~PlayerContainer();
|
||||
|
||||
void InsertPlayer(Packet* packet);
|
||||
void RemovePlayer(Packet* packet);
|
||||
void MuteUpdate(Packet* packet);
|
||||
void CreateTeamServer(Packet* packet);
|
||||
void BroadcastMuteUpdate(LWOOBJID player, time_t time);
|
||||
|
||||
PlayerData* GetPlayerData(const LWOOBJID& playerID) {
|
||||
auto it = mPlayers.find(playerID);
|
||||
if (it != mPlayers.end()) return it->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PlayerData* GetPlayerData(const std::string& playerName) {
|
||||
for (auto player : mPlayers) {
|
||||
if (player.second) {
|
||||
std::string pn = player.second->playerName.C_String();
|
||||
if (pn == playerName) return player.second;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TeamData* CreateLocalTeam(std::vector<LWOOBJID> members);
|
||||
TeamData* CreateTeam(LWOOBJID leader, bool local = false);
|
||||
TeamData* GetTeam(LWOOBJID playerID);
|
||||
void AddMember(TeamData* team, LWOOBJID playerID);
|
||||
void RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent = false);
|
||||
void PromoteMember(TeamData* team, LWOOBJID newLeader);
|
||||
void DisbandTeam(TeamData* team);
|
||||
void TeamStatusUpdate(TeamData* team);
|
||||
void UpdateTeamsOnWorld(TeamData* team, bool deleteTeam);
|
||||
std::u16string GetName(LWOOBJID playerID);
|
||||
LWOOBJID GetId(const std::u16string& playerName);
|
||||
bool GetIsMuted(PlayerData* data);
|
||||
|
||||
std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return mPlayers; }
|
||||
|
||||
private:
|
||||
LWOOBJID mTeamIDCounter = 0;
|
||||
std::map<LWOOBJID, PlayerData*> mPlayers;
|
||||
std::vector<TeamData*> mTeams;
|
||||
std::unordered_map<LWOOBJID, std::u16string> mNames;
|
||||
};
|
||||
|
Reference in New Issue
Block a user