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Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
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@@ -39,12 +39,12 @@ void TreasureChestDragonServer::OnUse(Entity* self, Entity* user)
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if (memberObject == nullptr) continue;
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Loot::DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
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LootGenerator::Instance().DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
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}
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}
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else
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{
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Loot::DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
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LootGenerator::Instance().DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
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}
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self->Smash(self->GetObjectID());
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