Make loot accurate to the loot drop rates during live. (#216)

* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
This commit is contained in:
Jett
2021-12-20 10:25:45 +00:00
committed by GitHub
parent f7858ab183
commit 0531365cb5
29 changed files with 450 additions and 378 deletions

View File

@@ -24,7 +24,7 @@ void ScriptedPowerupSpawner::OnTimerDone(Entity *self, std::string message) {
renderComponent->PlayEffect(0, u"cast", "N_cast");
}
Loot::DropItem(owner, self, itemLOT, 0, 1, true, true);
LootGenerator::Instance().DropLoot(owner, self, itemLOT, 0, 1);
}
// Increment the current cycle