mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 14:58:27 +00:00
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
This commit is contained in:
@@ -24,7 +24,7 @@ void ScriptedPowerupSpawner::OnTimerDone(Entity *self, std::string message) {
|
||||
renderComponent->PlayEffect(0, u"cast", "N_cast");
|
||||
}
|
||||
|
||||
Loot::DropItem(owner, self, itemLOT, 0, 1, true, true);
|
||||
LootGenerator::Instance().DropLoot(owner, self, itemLOT, 0, 1);
|
||||
}
|
||||
|
||||
// Increment the current cycle
|
||||
|
Reference in New Issue
Block a user