mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-15 03:48:07 +00:00
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
This commit is contained in:
@@ -423,7 +423,7 @@ void SGCannon::SpawnNewModel(Entity *self) {
|
||||
|
||||
if (lootMatrix != 0) {
|
||||
std::unordered_map<LOT, int32_t> toDrop = {};
|
||||
Loot::CalculateLootMatrix(lootMatrix, player, toDrop);
|
||||
toDrop = LootGenerator::Instance().RollLootMatrix(player, lootMatrix);
|
||||
|
||||
for (auto drop : toDrop) {
|
||||
rewardModel->OnFireEventServerSide(self, ModelToBuildEvent, drop.first);
|
||||
@@ -581,7 +581,7 @@ void SGCannon::StopGame(Entity *self, bool cancel) {
|
||||
);
|
||||
}
|
||||
|
||||
Loot::GiveActivityLoot(player, self, GetGameID(self), self->GetVar<uint32_t>(TotalScoreVariable));
|
||||
LootGenerator::Instance().GiveActivityLoot(player, self, GetGameID(self), self->GetVar<uint32_t>(TotalScoreVariable));
|
||||
|
||||
StopActivity(self, player->GetObjectID(), self->GetVar<uint32_t>(TotalScoreVariable),
|
||||
self->GetVar<uint32_t>(MaxStreakVariable), percentage);
|
||||
|
Reference in New Issue
Block a user