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Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
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@@ -41,7 +41,7 @@ BootyDigServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string
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if (renderComponent != nullptr)
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renderComponent->PlayEffect(7730, u"cast", "bootyshine");
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Loot::DropLoot(player, self, 231, 75, 75);
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LootGenerator::Instance().DropLoot(player, self, 231, 75, 75);
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}
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}
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} else if (args == "ChestDead") {
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