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Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
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@@ -8,7 +8,7 @@ void AgPicnicBlanket::OnUse(Entity *self, Entity *user) {
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self->SetVar<bool>(u"active", true);
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auto lootTable = std::unordered_map<LOT, int32_t> {{935, 3}};
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Loot::DropLoot(user, self, lootTable, 0, 0);
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LootGenerator::Instance().DropLoot(user, self, lootTable, 0, 0);
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self->AddCallbackTimer(5.0f, [self]() {
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self->SetVar<bool>(u"active", false);
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