Make loot accurate to the loot drop rates during live. (#216)

* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
This commit is contained in:
Jett
2021-12-20 10:25:45 +00:00
committed by GitHub
parent f7858ab183
commit 0531365cb5
29 changed files with 450 additions and 378 deletions

View File

@@ -8,7 +8,7 @@ void AgPicnicBlanket::OnUse(Entity *self, Entity *user) {
self->SetVar<bool>(u"active", true);
auto lootTable = std::unordered_map<LOT, int32_t> {{935, 3}};
Loot::DropLoot(user, self, lootTable, 0, 0);
LootGenerator::Instance().DropLoot(user, self, lootTable, 0, 0);
self->AddCallbackTimer(5.0f, [self]() {
self->SetVar<bool>(u"active", false);