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Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
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@@ -70,7 +70,7 @@ void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const
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SetActivityValue(self, playerID, 1, value1);
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SetActivityValue(self, playerID, 2, value2);
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Loot::GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
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LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
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// Save the new score to the leaderboard and show the leaderboard to the player
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LeaderboardManager::SaveScore(playerID, gameID, score, value1);
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