mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
This commit is contained in:
@@ -333,14 +333,14 @@ bool Item::UseNonEquip()
|
||||
{
|
||||
std::unordered_map<LOT, int32_t> result {};
|
||||
|
||||
Loot::CalculateLootMatrix(pack.LootMatrixIndex, entityParent, result);
|
||||
result = LootGenerator::Instance().RollLootMatrix(entityParent, pack.LootMatrixIndex);
|
||||
|
||||
if (!inventory->GetComponent()->HasSpaceForLoot(result))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Loot::GiveLoot(inventory->GetComponent()->GetParent(), result);
|
||||
LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result);
|
||||
}
|
||||
|
||||
inventory->GetComponent()->RemoveItem(lot, 1);
|
||||
|
Reference in New Issue
Block a user