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Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
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@@ -783,12 +783,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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if (member == nullptr) continue;
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Loot::DropLoot(member, m_Parent, GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
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LootGenerator::Instance().DropLoot(member, m_Parent, GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
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}
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}
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else
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{
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Loot::DropLoot(owner, m_Parent, GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
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LootGenerator::Instance().DropLoot(owner, m_Parent, GetLootMatrixID(), GetMinCoins(), GetMaxCoins());
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}
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}
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}
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@@ -815,7 +815,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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coinsTotal -= coinsToLoose;
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Loot::DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose);
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LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose);
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}
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character->SetCoins(coinsTotal);
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