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docs(cdclient): fdb copies and hot reload
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -125,6 +125,8 @@ locally. See [docs/UgcServer.md](docs/UgcServer.md).
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* **CDClient:** the hot lookup tables (ComponentsRegistry, ItemComponent, Objects) are read straight from the client's
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`cdclient.fdb`, memory-mapped once and shared by every server process (Windows, Linux, macOS), so loading a character
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with thousands of different items no longer stalls a world. The CDClient data is never modified.
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Servers read a copy of the client's `cdclient.fdb`, so it can be replaced while they run, and master reloads it on
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every server when it changes or on `/reloadcdclient` ([docs/CDClientFdb.md](docs/CDClientFdb.md)).
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* The chat server's old web API is removed; the dashboard's API covers online players, teams and announcements.
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## License
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