mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
Merge remote-tracking branch 'upstream/main' into ServerShutdown
This commit is contained in:
commit
04ccd7ebe4
@ -14,43 +14,65 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent != nullptr) {
|
||||
PlayFx(u"onhit", entity->GetObjectID());
|
||||
destroyableComponent->Damage(this->m_maxDamage, context->originator, context->skillID);
|
||||
destroyableComponent->Damage(this->m_MaxDamage, context->originator, context->skillID);
|
||||
}
|
||||
|
||||
this->m_onSuccess->Handle(context, bitStream, branch);
|
||||
this->m_OnSuccess->Handle(context, bitStream, branch);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bitStream->AlignReadToByteBoundary();
|
||||
|
||||
uint16_t allocatedBits;
|
||||
bitStream->Read(allocatedBits);
|
||||
|
||||
uint16_t allocatedBits{};
|
||||
if (!bitStream->Read(allocatedBits) || allocatedBits == 0) {
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "No allocated bits");
|
||||
return;
|
||||
}
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Number of allocated bits %i", allocatedBits);
|
||||
const auto baseAddress = bitStream->GetReadOffset();
|
||||
if (bitStream->ReadBit()) { // Blocked
|
||||
bool isBlocked{};
|
||||
bool isImmune{};
|
||||
bool isSuccess{};
|
||||
|
||||
if (!bitStream->Read(isBlocked)) {
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Unable to read isBlocked");
|
||||
return;
|
||||
}
|
||||
|
||||
if (bitStream->ReadBit()) { // Immune
|
||||
if (isBlocked) return;
|
||||
|
||||
if (!bitStream->Read(isImmune)) {
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Unable to read isImmune");
|
||||
return;
|
||||
}
|
||||
|
||||
if (bitStream->ReadBit()) { // Success
|
||||
uint32_t unknown;
|
||||
bitStream->Read(unknown);
|
||||
if (isImmune) return;
|
||||
|
||||
uint32_t damageDealt;
|
||||
bitStream->Read(damageDealt);
|
||||
if (bitStream->Read(isSuccess) && isSuccess) { // Success
|
||||
uint32_t unknown{};
|
||||
if (!bitStream->Read(unknown)) {
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Unable to read unknown");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t damageDealt{};
|
||||
if (!bitStream->Read(damageDealt)) {
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Unable to read damageDealt");
|
||||
return;
|
||||
}
|
||||
|
||||
// A value that's too large may be a cheating attempt, so we set it to MIN too
|
||||
if (damageDealt > this->m_maxDamage || damageDealt < this->m_minDamage) {
|
||||
damageDealt = this->m_minDamage;
|
||||
if (damageDealt > this->m_MaxDamage || damageDealt < this->m_MinDamage) {
|
||||
damageDealt = this->m_MinDamage;
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
bool died;
|
||||
bitStream->Read(died);
|
||||
bool died{};
|
||||
if (!bitStream->Read(died)) {
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Unable to read died");
|
||||
return;
|
||||
}
|
||||
|
||||
if (entity != nullptr) {
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
@ -61,15 +83,18 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t successState;
|
||||
bitStream->Read(successState);
|
||||
uint8_t successState{};
|
||||
if (!bitStream->Read(successState)) {
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Unable to read success state");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (successState) {
|
||||
case 1:
|
||||
this->m_onSuccess->Handle(context, bitStream, branch);
|
||||
this->m_OnSuccess->Handle(context, bitStream, branch);
|
||||
break;
|
||||
default:
|
||||
Game::logger->Log("BasicAttackBehavior", "Unknown success state (%i)!", successState);
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Unknown success state (%i)!", successState);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -79,7 +104,7 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
||||
void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Invalid self entity (%llu)!", context->originator);
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Invalid self entity (%llu)!", context->originator);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -99,7 +124,7 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
|
||||
uint32_t unknown3 = 0;
|
||||
bitStream->Write(unknown3);
|
||||
|
||||
auto damage = this->m_minDamage;
|
||||
auto damage = this->m_MinDamage;
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
@ -124,10 +149,10 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
|
||||
|
||||
switch (successState) {
|
||||
case 1:
|
||||
this->m_onSuccess->Calculate(context, bitStream, branch);
|
||||
this->m_OnSuccess->Calculate(context, bitStream, branch);
|
||||
break;
|
||||
default:
|
||||
Game::logger->Log("BasicAttackBehavior", "Unknown success state (%i)!", successState);
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Unknown success state (%i)!", successState);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -140,11 +165,13 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
|
||||
}
|
||||
|
||||
void BasicAttackBehavior::Load() {
|
||||
this->m_minDamage = GetInt("min damage");
|
||||
if (this->m_minDamage == 0) this->m_minDamage = 1;
|
||||
this->m_MinDamage = GetInt("min damage");
|
||||
if (this->m_MinDamage == 0) this->m_MinDamage = 1;
|
||||
|
||||
this->m_maxDamage = GetInt("max damage");
|
||||
if (this->m_maxDamage == 0) this->m_maxDamage = 1;
|
||||
this->m_MaxDamage = GetInt("max damage");
|
||||
if (this->m_MaxDamage == 0) this->m_MaxDamage = 1;
|
||||
|
||||
this->m_onSuccess = GetAction("on_success");
|
||||
this->m_OnSuccess = GetAction("on_success");
|
||||
|
||||
this->m_OnFailArmor = GetAction("on_fail_armor");
|
||||
}
|
||||
|
@ -4,12 +4,6 @@
|
||||
class BasicAttackBehavior final : public Behavior
|
||||
{
|
||||
public:
|
||||
uint32_t m_minDamage;
|
||||
|
||||
uint32_t m_maxDamage;
|
||||
|
||||
Behavior* m_onSuccess;
|
||||
|
||||
explicit BasicAttackBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
|
||||
}
|
||||
|
||||
@ -18,4 +12,12 @@ public:
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Load() override;
|
||||
private:
|
||||
uint32_t m_MinDamage;
|
||||
|
||||
uint32_t m_MaxDamage;
|
||||
|
||||
Behavior* m_OnSuccess;
|
||||
|
||||
Behavior* m_OnFailArmor;
|
||||
};
|
||||
|
@ -319,34 +319,7 @@ void SkillComponent::CalculateUpdate(const float deltaTime) {
|
||||
const auto distance = Vector3::DistanceSquared(targetPosition, closestPoint);
|
||||
|
||||
if (distance > 3 * 3) {
|
||||
/*
|
||||
if (entry.TrackTarget && distance <= entry.TrackRadius)
|
||||
{
|
||||
const auto rotation = NiQuaternion::LookAtUnlocked(position, targetPosition);
|
||||
|
||||
const auto speed = entry.Velocity.Length();
|
||||
|
||||
const auto homingTarget = rotation.GetForwardVector() * speed;
|
||||
|
||||
Vector3 homing;
|
||||
|
||||
// Move towards
|
||||
|
||||
const auto difference = homingTarget - entry.Velocity;
|
||||
const auto mag = difference.Length();
|
||||
if (mag <= speed || mag == 0)
|
||||
{
|
||||
homing = homingTarget;
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.Velocity + homingTarget / mag * speed;
|
||||
}
|
||||
|
||||
entry.Velocity = homing;
|
||||
}
|
||||
*/
|
||||
|
||||
// TODO There is supposed to be an implementation for homing projectiles here
|
||||
continue;
|
||||
}
|
||||
|
||||
|
51
thirdparty/raknet/Source/SocketLayer.cpp
vendored
51
thirdparty/raknet/Source/SocketLayer.cpp
vendored
@ -417,8 +417,14 @@ int SocketLayer::RecvFrom( const SOCKET s, RakPeer *rakPeer, int *errorCode, uns
|
||||
assert( 0 );
|
||||
#endif
|
||||
|
||||
*errorCode = -1;
|
||||
return -1;
|
||||
//*errorCode = -1;
|
||||
#ifdef __linux__
|
||||
char str[INET_ADDRSTRLEN];
|
||||
inet_ntop(AF_INET, &(sa.sin_addr), str, INET_ADDRSTRLEN);
|
||||
printf("[RakNet] SocketLayer::RecvFrom: empty datagram from %s", str);
|
||||
#endif
|
||||
//return -1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( len > 0 )
|
||||
@ -479,6 +485,47 @@ int SocketLayer::RecvFrom( const SOCKET s, RakPeer *rakPeer, int *errorCode, uns
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#elif defined(__linux__)
|
||||
if (len < -1)
|
||||
{
|
||||
printf("[RakNet] SocketLayer::RecvFrom: Unexpected return value.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
int local_errno = errno;
|
||||
if (local_errno == EAGAIN || local_errno == EWOULDBLOCK)
|
||||
{
|
||||
return 0; // no data
|
||||
}
|
||||
|
||||
if (local_errno == EINTR)
|
||||
{
|
||||
printf("[RakNet] SocketLayer::RecvFrom: The receive was interrupted by delivery of a signal before any data were available.");
|
||||
return 0; // log, but ignore
|
||||
}
|
||||
|
||||
char str[INET_ADDRSTRLEN];
|
||||
inet_ntop(AF_INET, &(sa.sin_addr), str, INET_ADDRSTRLEN);
|
||||
printf("[RakNet] SocketLayer::RecvFrom: Error receiving data from %s", str);
|
||||
|
||||
switch (local_errno) {
|
||||
case EINVAL:
|
||||
printf("[RakNet] SocketLayer::RecvFrom: Invalid argument passed."); break;
|
||||
case ENOMEM:
|
||||
case ENOBUFS:
|
||||
printf("[RakNet] SocketLayer::RecvFrom: Could not allocate memory for recvmsg()."); break;
|
||||
case EFAULT:
|
||||
printf("[RakNet] SocketLayer::RecvFrom: The receive buffer pointer(s) point outside the process's address space."); break;
|
||||
case EBADF:
|
||||
printf("[RakNet] SocketLayer::RecvFrom: The argument sockfd is an invalid descriptor."); break;
|
||||
case ENOTSOCK:
|
||||
printf("[RakNet] SocketLayer::RecvFrom: The argument sockfd does not refer to a socket."); break;
|
||||
case EPIPE:
|
||||
printf("[RakNet] SocketLayer::RecvFrom: The connection was unexpectedly closed or shut down by the other end. "); break;
|
||||
default:
|
||||
printf("[RakNet] SocketLayer::RecvFrom: Unknown Error %d", local_errno); break;
|
||||
}
|
||||
return -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user