feat: add chat behaviors (#1818)

* Move in all directions is functional

* feat: add movement behaviors

the following behaviors will function
MoveRight
MoveLeft
FlyUp
FlyDown
MoveForward
MoveBackward

The behavior of the behaviors is once a move in an axis is active, that behavior must finish its movement before another one on that axis can do another movement on it.

* feat: add chat behaviors

Tested that models can correctly send chat messages, silently and publically.  Tested as well that the filter is used by the client for behaviors and added a security check to not broadcast messages that fail the check if words are removed.
This commit is contained in:
David Markowitz
2025-06-17 15:34:52 -07:00
committed by GitHub
parent 2f315d9288
commit 04487efa25
12 changed files with 61 additions and 1 deletions

View File

@@ -817,3 +817,14 @@ void PropertyManagementComponent::SetOwnerId(const LWOOBJID value) {
const std::map<LWOOBJID, LWOOBJID>& PropertyManagementComponent::GetModels() const {
return models;
}
void PropertyManagementComponent::OnChatMessageReceived(const std::string& sMessage) const {
for (const auto& modelID : models | std::views::keys) {
auto* const model = Game::entityManager->GetEntity(modelID);
if (!model) continue;
auto* const modelComponent = model->GetComponent<ModelComponent>();
if (!modelComponent) continue;
modelComponent->OnChatMessageReceived(sMessage);
}
}