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chore: move the pet minigame table loading logic out of petcomponent (#1551)
* move the pet minigame table loading logic out of petcomponent * misc fixes * actually, using paths is dumb here when they're already char strings. why bother? silly me. * removed unga bunga reference-casting * add back in puzzle not found error message * pre-allocate unordered map and make getter const-correct * Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
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@@ -36,5 +36,6 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDRewardsTable.cpp"
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"CDScriptComponentTable.cpp"
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"CDSkillBehaviorTable.cpp"
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"CDTamingBuildPuzzleTable.cpp"
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"CDVendorComponentTable.cpp"
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"CDZoneTableTable.cpp" PARENT_SCOPE)
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