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chore: move the pet minigame table loading logic out of petcomponent (#1551)
* move the pet minigame table loading logic out of petcomponent * misc fixes * actually, using paths is dumb here when they're already char strings. why bother? silly me. * removed unga bunga reference-casting * add back in puzzle not found error message * pre-allocate unordered map and make getter const-correct * Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
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#include "CDTamingBuildPuzzleTable.h"
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void CDTamingBuildPuzzleTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM TamingBuildPuzzles");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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// Reserve the size
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auto& entries = GetEntriesMutable();
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entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM TamingBuildPuzzles");
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while (!tableData.eof()) {
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const auto lot = static_cast<LOT>(tableData.getIntField("NPCLot", LOT_NULL));
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entries.emplace(lot, CDTamingBuildPuzzle{
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.puzzleModelLot = lot,
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.validPieces{ tableData.getStringField("ValidPiecesLXF") },
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.timeLimit = static_cast<float>(tableData.getFloatField("Timelimit", 30.0f)),
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.numValidPieces = tableData.getIntField("NumValidPieces", 6),
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.imaginationCost = tableData.getIntField("imagCostPerBuild", 10)
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});
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tableData.nextRow();
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}
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}
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const CDTamingBuildPuzzle* CDTamingBuildPuzzleTable::GetByLOT(const LOT lot) const {
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const auto& entries = GetEntries();
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const auto itr = entries.find(lot);
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return itr != entries.cend() ? &itr->second : nullptr;
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}
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